My LA temp build
Did I miss anything important? I didn't take berserking, or unwavering, but I'm pretty tanky.
107 points Debating on dropping a few HP nodes, to get 2 more armor nodes (total of 28% more armor, in exchange for 16% life.) The stats
Spoiler
+302 to Strength
+272 to Strength +194 to Dexterity +122 to Intelligence +101 to maximum Mana +246 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 297% increased maximum Life 120% increased Mana Regeneration Rate 30% increased Effect of Buffs on You Converts all Evasion Rating to Armour 80% increased Elemental Damage with Weapons 15% increased Armour +25% to all Elemental Resistances 31% increased Elemental Damage 1.9% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes 6% increased Cast Speed 45% increased Shock Duration on enemies 20% Chance to Shock the enemy on hit with Lightning Damage Your hits can't be Evaded Never deal Critical Strikes 7% reduced Mana Cost of Skills 8% increased Movement Speed 4% increased Attack Speed 8% increased maximum Mana 12% increased Radius of Area Skills 8% increased Area Damage +5% to maximum Fire Resistance +5% to maximum Cold Resistance +5% to maximum Lightning Resistance +24.4% Energy Shield +54.4% increased Melee Physical Damage +388 Accuracy Rating 38.8% increased Evasion Rating It's going to be a non BM, mana regen, 6 aura build. The big difference between the marauder, ranger, and shadow builds is that you get a good amount of elemental damage along with AE radius boost and no need for BM/BM gem. Any input welcome - thanks. Mess with the best, die like the rest.
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