My LA temp build

Did I miss anything important? I didn't take berserking, or unwavering, but I'm pretty tanky.

107 points

Debating on dropping a few HP nodes, to get 2 more armor nodes (total of 28% more armor, in exchange for 16% life.)

The stats
Spoiler
+302 to Strength
+272 to Strength
+194 to Dexterity
+122 to Intelligence
+101 to maximum Mana
+246 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
297% increased maximum Life
120% increased Mana Regeneration Rate
30% increased Effect of Buffs on You
Converts all Evasion Rating to Armour
80% increased Elemental Damage with Weapons
15% increased Armour
+25% to all Elemental Resistances
31% increased Elemental Damage
1.9% of Life Regenerated per Second
You take 30% reduced Extra Damage from Critical Strikes
6% increased Cast Speed
45% increased Shock Duration on enemies
20% Chance to Shock the enemy on hit with Lightning Damage
Your hits can't be Evaded
Never deal Critical Strikes
7% reduced Mana Cost of Skills
8% increased Movement Speed
4% increased Attack Speed
8% increased maximum Mana
12% increased Radius of Area Skills
8% increased Area Damage
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
+24.4% Energy Shield
+54.4% increased Melee Physical Damage
+388 Accuracy Rating
38.8% increased Evasion Rating


It's going to be a non BM, mana regen, 6 aura build. The big difference between the marauder, ranger, and shadow builds is that you get a good amount of elemental damage along with AE radius boost and no need for BM/BM gem.

Any input welcome - thanks.
Mess with the best, die like the rest.

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