Leaked Design Documents for PoE 2

So basically, GGG made a hitlist of things that feel terrible in PoE 1 and made it a game.

1. Z dps builds - (now all builds are zdps)
2. Walking slow - (flasks are confusing)
3. Having no dashes - (no fun allowed)
4. Aisling Slams - (make the worst step ALL crafting steps?)
5. Ruthless SSF - (2% of players love it!)
6. Your build sucking and getting you stuck in white maps :)
7. UBER Ultimatum - (that mode you only play with AFK builds)
8. Forced Sanctum Runs! - (Wheeeeeeeee, roguelikes!)
9. Thousands of tanky white mobs that drop nothing - (fun)
10. Bosses that drop no loot - (see above)
11. Huge, maze-like maps that people avoid - (walking simulator!)


It's almost like they were so arrogant that they said something like "haha that stuff you don't like, we can fix it and make you like it!!!"

Once the twitch fad dies this EA is toast. Hope they don't take the player count as a sign that everything is great, because nobody is going to stick around for this slog once the new wears off.
Last bumped on Dec 9, 2024, 3:35:20 AM

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