PoE2 Act 3 Infernal Hound model stuck in hallways
Bug Report ID: #3721628240
https://imgur.com/a/DPqf9cO Infernal Hound's model seems a bit too big to make it through these hallways with the roots protruding into the hall. In the image, I have directed the minions to come to me but they cannot get past the hound that is stuck in the top left of the screen. Last bumped on Dec 10, 2024, 1:50:54 AM
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I also receive the same issue, with bridges or tight spaces, which then leads my minions to die because i get out of range of them and have to wait on respawn timer..
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I have additionally experienced minion navigation issues in act 1 mud burrow and act 3 black chambers that I specifically noted it was difficult to navigate my minions through the area. Will come back if I find this to be true with any other areas. In mud burrow they would just get stuck on corners. In the black chambers they would get stuck on doorways repeatedly.
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" wrong place to post poe 2 bug This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Your correct, moved to https://www.pathofexile.com/forum/view-thread/3599076/page/1
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" mind to also blank this thread (to prevent google or other people to reply here) as GGG staffer won't do delete or move thread, they are busy in email or no one working at all. This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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