Suspected Combo/Crescendo bug

I am playing as a monk in poe2 and while using the Ice Strike skill with it supported by Crescendo gem I have noticed that I am occasionally able to perform more than the intended number of 'Final Strikes' in a row. This seems to occur when I cancel before doing the second one that I am able to then perform 2 more 'Final Strikes'. I have once been able to perform 4 in a row but the timing is quite tough so 4 'Final Strikes' is as many as I could do. There was nothing else supporting the skill. It was at skill level 5. It also seems prone to triggering when there are enemies slightly spread out requiring the little dash before Ice Strike casts. Fighting the mosquito "Plague Swarm enemies" in the Mawdun Quarry causes this to happen quite frequently. Correction. This second method has caused me to have performed the 'Final Strike' 6 times in a row. I do want to state this is entirely unintentional on my part. This seems to be happening whenever I target an enemy not in melee range. I have tried to replicate the effect without crescendo but it doesn't seem to work. If this is not an intended game mechanic then it appears to be borne of crescendo. I'm not sure if it works with other 'Final Strike' skills as I do not currently posses any. Hope this helps and sorry for the post if this is intended.
Last edited by ApproachReason#2064 on Dec 8, 2024, 6:49:37 PM
Last bumped on Dec 16, 2024, 3:53:24 AM
I have also been experiencing this quite commonly even when using ice strike on bosses who are frozen, so without any movement what so ever.
Got the same thing going for me, I can crescendo up to 5 or 6 times with a single ice strike combo, will aim to test further when I aquire another lvl5 skill gem. If this is intended it's a pretty cool function, if not I'm glad we found it in EA instead of full release.

Tested: It would seem that Crescendo only makes Ice Strike's final attack trigger multiple times (up to 6). Tested with Tempest Flurry and it only strikes "twice" as Crescendo states.
I don't always get boner in the Burger King drive-thru, but when I do it's a Whopper.
Last edited by Abyssinal_Roy#9671 on Dec 14, 2024, 4:44:37 AM
Bump, Crescendo is definitely bugged to give multiple (Up to 6 for me,) strikes.
When I noticed this I thought it was pretty odd, but I just rolled with it, and now I think it's so cool that I really hope against hope that they'll just make it a feature of Crescendo support.

Something like:
"...allowing you to use the Final Strike multiple times in succession. The chance for additional strikes is reduced with each success."

That way it would just be a random bonus of how many additional hits you get, starting at 100% chance on the first extra hit, and then going down like 10 or 20 percent each time or something. Maybe even make it reduce over time, so the faster you attack the more hits you can squeeze out of it.

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