Weid flickering of Textures on Utzaal
Having weird texture flickering only on utzaal, game worked excellent on every other zone:
CPU: Ryzen 7 5800X GPU: AMD RX 6600XT RAM: 32 GB Last bumped on Dec 25, 2024, 11:44:57 PM
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im having what i believe to be a similar issue, are you also seeing the vertical grey flickery effect on monsters? or is this something different
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I have the same problem. I noticed there is a problem with texture loading, so I tried to lower textures to Medium and it fixed the problem. I suspected it was because my CPU is under specs, but obviously not...
GTX 1060 6GB Intel i7 4770k 32 GB RAM (DDR3) EDIT: Maybe it would be helpful to know that Canal Hideout has the same bug, it might reduce the number of potentionally problematic asset(s)... Last edited by Illfuniss#3950 on Dec 10, 2024, 6:00:09 PM
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I have had the same issue, only occuring in Utzaal & Aggorat. It only occurs on DX12, and is fixed when I use Vulkan renderer.
On a GTX 1070 and AMD Ryzen 5-2600. |
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same issue, Utzaal flickering when in combat. Hadn't seen any issue like this up until this point.
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" Sounds different. I am having the same issue as OP. Ryzen 7-1700 GTX 1060 6GB 16 GB RAM dxdiag output: https://pastebin.com/WThK3jQV Edit: To be more specific about what is happening here... Random tiles all over the screen will frequently flicker to black then back to normal. Seems the pattern is either all the roads are flickering on/off, or a lot of the buildings, or thirdly the tables and things around. Doesn't happen during the boss fight. Constant flickering half the time you are playing in the zone. Seems worse if there are monsters around. No other zone in the game causes me any issues. I have yet to try Canal Hideout. And infrequently by comparison. Edit2: In Aggorat instead of everything flickering black, it's flickering gold. Audio just went haywire too at the
Spoiler
Atziri
At the next checkpoint everything is flickering red now, and Music has returned but no other audio aside Ambient Sound. Restarted the client here and oddly my map is gone, as though I crashed? I'm not sure, I thought uncovered map fog of war stays visible if you exit the game and resume the same instance. Now that I'm paying attention I notice the Ziggurat Encampment
Spoiler
alternate version with no NPCs
Mercenaries: 99 SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 Last edited by unsane#5479 on Dec 26, 2024, 12:41:50 AM
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