Monk Gameplay

Constructive, short, and sweet.

You need to be able to target the tempest bell, it feels very clunky having to force shift attack.

The way of the wind passive should also apply to your primary martial skills, like ice strike and tempest flurry. It doesn't need to be an excessive across the screen jump, but even double/triple what the current travel distance is right now would make it feel a lot smoother. Diablo 3 actually does this very well, you fluidly jump from pack to pack. This is excluding something like an ingeom dash monk, just using the thunder fist attack, whatever it was called.

Thats about it for now.

My main issue that I did not like was the class not feeling as fluid as I thought it would. Its still kind of clunky to play. No where near as awful as slams melee though.
No one cares about standard. It's literally a recycle bin, just press empty.
Last bumped on Dec 8, 2024, 4:17:46 PM

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