Siphoning Strike Feedback
Hey just wanted to ask if you could please remove the step back animation when consuming a shock on an enemy. I have been playing Siphoning Strike + Charged Staff and the step back animation every time i consume a shock (which is all the time) feels terrible.
Last bumped on Jan 16, 2025, 10:05:42 PM
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+1
Especially it's the only reliable source of power charges. Last edited by Kieuba#5117 on Dec 10, 2024, 2:06:17 PM
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Or keep it but either
a) increase skill animation speed at higher gem levels and/or b) provide 2 power charges (either as soon as gem is available or gated behind a gem level requirement) |
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I was about making similiar thread - I am bothered by that animation as well. Using siphoning strike makes my character feel unresponsive.
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I'd rather that second animation go away entirely...
When the skill itself tries to kill you it does not feel great. |
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Seconded. The recovery animation is ridiculously long. For an attack that hits only one enemy by default, and is one of the main sources of power charges it's crazy.
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" Both Combat Frenzy+Resonance or Profane Ritual+Unleash/Reaper's Invocation are much more reliable sources of power charges. |
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Halfing your own attackspeed and stunning yourself when you are using the skill for its proper function is stupid and feels really bad.
It feels completely crap. |
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Pro Tip: Don’t use siphoning strike. Only used it in campaign for bosses but in endgame you should really never use it
Correct skills were posted above. |
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