Issue with Controller pickup/interact button binding in combat

I have the pickup item bound to X (ps4 controller), but when there is an enemy close by it will think you are still in combat and you will be unable to pickup ANY item or use the pickup/interact key at all even when they are quite far away but still within a close enough range. So if you want to just run by and click "X" to pickup you cannot until you kill every single monster around you which can be a huge headache.

*edit note* this is when the pickup key is also bound to an attack button.

Also, the area where I found this to be the biggest problem is during the Trial for your ascendency. God help you if you get the "Death Crystals" challenge because you are on a timer and you CANNOT click the crystal until every single mob around the crystal is dead. This is a huge issue because you literally have seconds to click it sometimes and you'll just waste your entire run and die because you are unable to click if there is even 1 monster remotely close by.

I have found a solution to this issue in particular by swapping the pickup key to one of the dpad buttons whenever I have to do a trial. This will allow you to run through the trial and click on them the way you are supposed to, but you cannot have it tied to any attack buttons.

Another time this turned out to be a problem was after the Act 2 final boss. You have to talk to the NPC beside you while the boss is already finished to complete the quest, but you cannot interact with her because it thinks you are still in battle. Once again I just swapped the button to the dpad and it fixed it, but having it on the dpad kind of sucks and it's definitely best to have it on a face button.

I'm trying to be detailed so hopefully the devs can read this and get this fixed in a future update. Not sure if this is a bug, but perhaps an alt toggle like clicking L3 could swap to your pickup button in combat so you can still remain mobile and quickly interact or pickup.

Anyway, love the game and its great on controller minus a few issues. Hope the devs read this and can figure something out!
Last edited by Psyzen#8567 on Dec 8, 2024, 8:05:18 PM
Last bumped on Dec 8, 2024, 10:46:28 AM
Would be nice to map the interact function to R3. I don't see a way to do it.

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