Ziggurat Encampment texture blinking
Same, just logged in and it's happening on a massive scale only at the zuggarat town. So glad i don't have an Epilepsy issue.
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Same thing is happening for me. I drained the water around the same time the game was patched so I wasn't sure what was causing it.
Settings: Resolution: 1440p Upscale Mode: NIS Render Resolution: 77% Triple-Buffering: Off Setup: CPU: Ryzen 5800x3D RAM: 32 GB GPU: RTX 3070 SSD: 2TB Samsung 990 NVMe |
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I think this may be a bug in DirectX rendering. I am using Vulkan and do not see this issue.
2 of my friends are having this issue and are using DirectX I get very inconsistent framerate with DX12 renderer since I'm running in Linux. Setup: CPU: Ryzen 7800X3D RAM: 32GB GPU: RTX 4090 SSD: Samsung 960 NVME OS: Nobara (Fedora) Client: Steam Version using GE-Proton7-55 |
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Same issue here.
CPU: i5 11th gen RAM: 32GB GPU: RX 7600 XT " I am on Windows and been using Vulkan since I started and I have this bug, don't think its related to DirectX, at least not on Windows. |
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same issue with blinking texture.
Only happens in this encampment, and happens any time when in town regardless of quest progression. |
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" Hmm... I wonder if its related to texture quality then? Here are my settings: ![]() |
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Having the same issue. Got a temporary fix by changing the Texture Quality from High to Medium in the graphics settings.
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This issue is also happening for me.
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the problem is, it's only blinking on that area, all other are fine, there must be some double textures (maybe water until dry out), I have no idea, i compare that to double texture on hideout in Path of Exile 1, it's also similar blinking, after remove doubled texture problem solve, maybe GGG must just fix that one, dunno.
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This has also been happening to me.
RTX2080 Intel i9 9900K Windows 11 |
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