NERF DREADNOUGHT PLS
LOVED THE GAME BUT NERF DREADNOUGHT ITS IMPOSSIBLE TO PASS PLS TY
Last bumped on Dec 9, 2024, 5:02:37 PM
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it does feel like a huge jump up in difficulty from the previous zone.
Additionally, it feels like my groups damage falls of a cliff on this level and it's a war of attrition with potions and kiting. Its fun and a change of pace from POE 1, but we're 2 levels above the boss on this zone and we had to call it a night because the fight had been going on for 20 minutes and we didn't even get him down to half health. I don't mind a good challenge that requires reaction and good decision making, but I don't like being bored and doing imperceptible amounts of damage for half an hour in group play. |
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It's a great XP farm, lovely density.
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" Just learn his moves and how to play around them. It's too difficult only if you are fighting him blindly, not reacting to his moves correctly. If you have trouble with some specific move, you can discuss it and learn from other players how to deal with it. Last edited by Suchka_777#4336 on Dec 8, 2024, 2:37:46 AM
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"it could be yes but now it isnt if the player dies 15-20 times due to stupid oneshots and getting stuck by monsters even being above 4 levels than the area level. |
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i changed my mind ggg nerf everything pls its so hard and not rewarding imo
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I didn't have much trouble with the stage, but I did notice there was some really awkward/finnicky stuff going on with spells falling below the stage and minions/enemies failing to cross over the bridges at times.
My early access feedback: https://www.pathofexile.com/forum/view-thread/3639607
My Witch early access feedback: https://www.pathofexile.com/forum/view-thread/3632153 |
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Hi POE devs,
i'm loving your game so far. Only wish it to change the ganging up on node connections of enemies. I died the majority of my Deaths in the dreadnought level where the way point is. Simple reason as a melee monk i'm surrounded instantly or phase 10+ spears on the entry connection node while being attacked from 10 plus arrows without option to dodge. The tempest bell is not able to be positioned and so i could not do damage. Could you do something to make it possible to get from node to node without being ganged over? This would be lovely, the density is not the problem only the positioning of the big groups. It would make the Act2 so much better. Access for normal and new players should be a key point this is something that will help with the frustration moments of many people. Your Playerbase is only 30% Elite farmers but 70% casual Gamers. Thank you |
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