Some feedback regarding poison/chaos damage over time as a pathfinder early game
The passive tree needs to see a bit more support for pathfinder poison build. Hopefully we will see some nodes added in the future.
Worth mentioning: Looking at the elemental skills they all got nodes that lowers enemy resist. Chaos only has 1 such node and it is only 3%. On top of that it is all the way over on the left int-side (Name of node is Void). I assume we could always annoint that node but I would like to see some cluster with that focus closer to the ranger side. Now I am not sure how high chaos resist monsters get in general in the end game for poe2, but right now if a rare monster has "resistant to chaos damage" I feel the only option is to run past that monster and leave it behind. I can curse it with despair but elemental skills have the same spell. For supports I feel we lack some options. Especially at tier 2. An added chaos gem would be sweet (either damage as extra chaos(like the elemental versions) or just flat chaos added. The advanced tooltip for the gem swift affliction says that it gives more damage to "non-ailment" damage over time. When looking at the ailment link that also includes poison which makes swift affliction a non-support for poison builds. What are we supposed to use here? I am confused. Is thos tooltip wrong? I will have to test some vs a boss just to see if it is a typo or not. If not the only thing that gem supports is non-poison chaos dots. That's fine but poison would need options to compensate. As for early game the chaos bow skills have good aoe clear but have rather low single target. It felt a bit off to go chaos from the very start but I wanted to test it out as one of the few rangers/pathfinders out there. I am very sure that if I had gone elemental bow until done with act 2 I would have had a much better time. In act 3 we finally get access to despair, a totem that can withering hit for us and my secret off hand unarmed+shield Hand of chayula tech to dash onto boss/rares applying both a mark and a curse :). At that poinnt everything started to come together. It will still be a stuggle until I can double poison stacks, but at least now it feels like a build. I would also like to add that the drop rate of bows early game that had relevant stats was a bit harsh. Since poison needs physical or chaos there is only the physical option until act 3. That limitation makes it very hard to actually drop a relevant weapon for this archetype. Again this makes chaos/poison a less viable starting option than elemental arrow skills. Looking forward to see what comes for the poison archetype in the future. The limitation to poisons applied per monster is positive for the game perfomance (this is a buff :P). At least there is that. Much <3 -Lonely Pathfinder Last edited by arknath#4740 on Dec 8, 2024, 2:01:48 AM Last bumped on Dec 8, 2024, 1:34:22 AM
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