Feedback / Bugs with video refrences from stream
Hey o/
https://www.twitch.tv/videos/2320670901 Timestamps next to the points that im adressing: Rolling away and getting displaced 1 Hour 6min 30 sec 1 Hour 39min - 40min (i was pressing Killing Palm and / or dodging, but sometimes got displaced even tho i was just dodging) 7 hour 24min 26 (big displacement near wall + mobs) Siphon Flask feels rly bad/unfun as a melee: 2 hour 43min - 44min Maybe do it in "pulses" which i have to dodge to not get siphoned ? let me interact with it in a way where i actually can out-play/skill it (yes im aware that im still getting hit etc, but the interaction is just to passiv / punishing / unfun and takes away from the awesome gameplay, reminds me of some Rares from another game which is pretty frustrating, before it got changed) Spawned at checkpoint after dying -> instant surrounded: TBF only happend this one time 3 Hour 29min 52sec Skill issue? Yes, aaand i would like to spawn and not instantly be in a fight again (1-2 sec after spawning insta mobs next to me) makes the checkpoint feel like a trap. Trials Visual Bug: 7 hours 10 min 15sec Feedback to Sanctum as the new trials: Dont like the honor system as a skill check for the boss: Either make me get to the boss and "freeze" the honor loss during the boss OR get rid of honor in general. Gave it ~6/7 trys, have to fish for a good try or just not engage with it until i outgear/outlvl it. Honor = no hit run = just run past everything How is this more interactiv than the old trials/labs? 614/614 Honor run "lose" during bossfight: 8 hours 4 min 33sec - 6min Was i frustrated at that point? yes, and is it still annoying to "lose" to ground aoe during my only big dps window? very much so I love the gameplay, i want to play my rotation and stun the boss and get the reward for playing it and i took the "honor dmg" to dps the boss since that is my only option. But this experierence will make you lose players. 100%. I will try again, but god dayum i wanted to smash my screen at that point and stoped playing after that. Last edited by Sivedwar#7632 on Dec 9, 2024, 10:11:01 PM Last bumped on Dec 23, 2024, 1:07:01 PM
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https://imgur.com/a/qYaQ724
couldnt open the door with the stone even tho i had 1 in the inv Screen on act 3 starts to flicker in the Camp https://www.twitch.tv/videos/2322343994 53min 26sec https://www.twitch.tv/videos/2322386386 3hours, 53min Dont know how to fight this guy as a "true melee" too many things going off, window to fight to small, was kiting for way too long mentaly taxin after some time - not fun Last edited by Sivedwar#7632 on Dec 9, 2024, 10:13:03 PM
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oh and i just died out of no-where after having fought for like 9min, and gettin him to 30ish %... also feels pretty bad 100%-0% if you keep watching
(death time:) 4hours 2min 3sec - 5sec |
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https://www.twitch.tv/videos/2323248924
5 hours 31min 3sec weird enemy pushing displacement dont know how to describe |
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I put the time into thoroghly testing the Acolyte of Chayula and have written down my thoughts and feedback. I hope you will take the 5min out of your life to read and see my gripes/issues to make the game a better version with the intent of playing again and again and making you guys more money to keep doing this awesome thing! So lets get into it:
After reaching lvl 82 - tier 12 maps Chaos Monk - Acolyte Ascendency: Losing Spirit completly for Darkness seems not worth it. I have no access to a lot of tools now to fix problems as easy as with spirit. Mana with higher lvl Spells feels impossible unless i take mana leech = instant and build around it, while i couldve just taken spirit and solved it during the campaign (which i did before testing out darkness) The flames of chayula that appear on the screen just cluter my screen and having to run around to collect them while the buff time is so short makes them feel useless to collect. Would rather have a rotating buff at that point which just gives some life leech/mana leech/ chaos dmg. No way to scale tho. Doubleing the effect and Duration of the buffs feels just as bad for 2 more ascendency points, since i spent more time collecting and preping than fighting to have my "buff going" while spirit just gives me an Aura. So Darkness and instant mana leech=Es are my options with chaos res as a nice bonus to fix Chaos with lower effort for completly losing spirit. Graps of the Void feels cool and its completly passiv. Its just dmg. Boring. Reality rending is RNG dmg increase. Passiv. Same thing. Acolyte of Chayula needs a rework to some degree. Either allow us to use some skills but now we have darkness instead of spirit cost to always reserve but maybe with double the amount of darkness? Special Darkness skills which combine some spirit things so we can fix defense just like everybody else can? Since Darkness acts like a second energy shield which is standalone. Too much to programm i would assume maybe? Since we have to be able to lose darkness like ES but always have it reserved for those special skills? Dont know how to find a solution, its just not it atm. Super rewarding as a dmg+def bonus if i dont get hit tho. My defensive layers: All res: 75% Chaos: -3% (playing spaghettification, have to fish last ascendency trial item for doubleing chaos and chaos res+10% max increase aka "Chayulas Gift" which will allow me to swap to like 2 good Chaos res items and have it up to 85% since i get 7% from the ascendency which puts me at 8%chaos ress once i pick it) Evasion - 61% - 5k points ES: ~ 1.2k Life ~ 2k Darkness - 663 (Lvl 82) Bosses have telegraphed attacks where we learn to dodge and WASD out of the way (elden ring style strafing) love that Map monsters, charge at you starting from off screen or on screen where my first input engaging them has to be a dodge, while a small mob is pushing/displacing my character. Wolf packs, Quadrillas with small monkeys, small skittering mobs insect like where a single one can displace me so far that im pushed into a wall, Centaures with their small packs (dodging Spear throw while their hounds chase me down = Dodge from spear into dodge from wolfs into dodge to start attack or kill them so fast that none of the above happens) Too many on the ground effects while im moving all over the place either because i am dodging/killing palming or Ice striking. The moment i get back to a position where i killed an enemy i might just die, since i have to get chaos res by playing the maps and i will get there, but its rather annoying than fun since i just have to fully kite back into the map to safely enage again. Either make it so that is the norm aka tactical plays OR go full PoE 1. I feel trapped / tricked for having learned how to dodge the for example Quadrillas charged jump since a lot of small monkeys just charge afterwards and displace me even further after my dodge 70-80% of the time. Melee gameplay up until act 3 mobs and mapping is awesome, but the problems that got introduced are just not it to make it engageing. I also dont want to just dodge 24/7 projectiles. Not every mob has to have an attack that i have to dodge is the answer. Give us some mobs that are actually doing nothing like the zombie guys OR are slowly, like reaaaaally slowly doing something like the big dudes which is telepgraphed. Too many death effects which i start to dodge and they do nothing. The rare mobs in Maps that leave the "beast-ground-effect" has to go. Cool effect for bosses not for every rare to lag me out while its appearing and im still engaged in a fight. This is my pc setup: Intel Core i7 10700KF, GeForce RTX 3070, 32 GB RAM , 1 Terabyte SSD and watercooling. BTW a lot of crashes while this is actually happening while im using Storm wave on top of that. Too many items still dropping which are useless. Either just drop base whites and rares and replace all blue ones with transmutes or reduce it somehow diffrently. CBA picking up blues to check 200 items if it has a mod combo that i care about in maps. Too much Chaos damage early while getting chaos res is RNG to get until lvl 74/75 mobs where some gear has it baseline build into them or fishing for chaos res rings. But now i have to fix all my other res to get the chaos res. Let us replace runes on gear. Maybe give us 4 slots on chest as baseline? Corrupting it may gives us 5/6 rune slots? maybe have a unique with that many? Design space Havent seen an act boss since playing the campaign. Maps look stunning, but some maps hide what i actually want to see (walls infront of my char and ENEMYS and doors in some angles) Need more transparent walls The higher ground/elevation maps make it impossible to know where my Cursor/mouse is actually aiming at. Especially annoying with the bell + small enemys even on flat-ground maps. The Unqiue Item Voll's Protector would have fixed my problem with Power charges as a Monk. I got it during tier 4ish maps around lvl 70. Voll's Protector (100-150)% increased Armour and Energy Shield 25% reduced maximum Mana 25% chance to gain a Power Charge on Critical Hit 260ish Armour (like 6-7% armour) 100ish ES 0 Res 0 Life Small Amount of defensive stats for a fix of Power charges to not be as annoying to get aka replacing the use of killing palm and fixing it for Single target bosses to replace siphoning strike. Sits in my Stash since i collected it with a tear and a smile. Would have been awesome to play with during the campaign. Useless for maps since i can just have my defensive stats way higher while having to still play with killing palm/siphoning strike to get charges. ok, let me just use the Evasion/ES version Redflare Conduit 100 Evasion 43 ES +(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges So both items are more of a nuisance then to just play with killing palm/siphoning strike I could just play with the Shock immune charm right? Well if i would know how many charges my charm has that would help, but at the moment im just praying/guessing that i have enough and i would lose my stun immune charm. Too many problems, not worth it to fix all of them while Invoker monks are cruising around carefree with some spirit gems :^) There is no choice for me BUT to play full ES, instant mana leech=ES regen and go the full broken route instead of playing the Chaos monk that i wouldve like to play. Maybe Sword and or Axe skills will fix that.. probably.. well those are just going to be diffrent attacks.. so no? And Neon mark said to not make him read all this shit and just put down the problem. I dont know how to make it short and sweet. I am giving my thought process for you to follow and maybe you will see that i am making a mistake and just didnt see that i could fix X Y or Z and then you dont have to adjust something and can jsut say: Skill issue, bad player didnt fix X. But i tried, spent hours in the passiv tree, respecced, tested stuff and untill then i will type a storm as info for you to see everything that i considered since i am willing to hear no response, test the early access and stop playing for the moment, since i noticed that playing this "bad" version of the monk that i wanted to play just takes the fun out of the game for me, while getting frustrated about getting displaced by small single insect skitter mobs. And i would have rly loved to play with a Zweihänder to make use of that awesome skin from the supporter pack just to realize that swords are not even in the game yet :') And yes i would rly love to play a chaos monk basicly as a death knight. I mean cmon, frost dmg, with chaos damage, awesome melee gameplay with tools to do whatever i can to overcome challenges while using a 2H sword/axe. Some day. Thats where i see the identity of the acolyte of chayula compared to the Invoker tranquil minded fantasy. Like i said, death knight theme is screaming right at me, let me replace the lightning dmg and give me a Chaos/starforge like 2h weapon as the ultimate goal to farm in the endgame. The Boss from Settles of Kalguur, the Runesmith looked the way i would expect this fantasy to evolve (Yes i am rocking that Nethermancer Set atm and hopefully i can use some of the Kalguuran Runesmith pieces in the future) My skills: Lvl 22-23 (was playing with lvl 27 which bosted all of the skills up by like 3k-4k Baseline, but the mana cost is unplayable without going back to instant mana leech build) Ice strike 25k (left click) Charged Staff 5 stacks Power of charges Hand of Chayula 8k - 3 curses (only skill affected by "Event Horizon") Tempest Flurry 34k (combo with tempest bell to melt bosses) Killing Palm 7.5k (charges maps) Tempest Bell 6.7k (Devastate + Font of Rage) Storm Wave 34k Siphoning Strike 29k (charges Single target) Wind Blast 14k Quarterstaff Strike 25k "Heavy Frost" + "Thin ice" against bosses aka Freeze + Stun afterwards mostly Mostly a mix of Lightning, Cold and chaos with some/small phys dmg. My defensive Stats: All res: 75% Chaos: -3% ("Spaghettification") Evasion - 61% - 5k points ES: ~ 1.2k Life ~ 2k Darkness - 663 (Lvl 82) 25% reduced effect of Curses on me |
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Teleport to Trial of Sekhemas on the right side of the map screen would be a nice quality of life addition
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Trial of Sekhemas 4th boss:
Relics: 91% Honor resist ~60% or even more? max honor Bosses take 19% more damage ~25% max life increase Collecting the Zones with 30% Movespeed boots: Give us ~2 more seconds to collect the zones OR dont slow us as fast during the time to collect them / remove more of the slow / restart the slow completly after collecting a zone (since i actually planned out how to collect them in my brain during the first and second time) OR another solution/suggestion that i saw was to make us lose honor instead of it being a run killer. Makes the 40% movespeed boon mandatory to get which is RNG aswell. My experience was, that i barely managed the first test and would even say i had good rng on the spawns of the zones, while the second time around i had 2 in the corners and lost right infront of the last zone aka needed like 0.5sec or less to collect it and lost all the 30min that i ran the trial and the boss was at ~20-25% HP and i had more than enough honor, was full life and was down to my last cpl of flask charges (where i actually play the 0.20 charges per second which feels mandatory to have and is another feedback point all by itself) So the only way to lose this 4th trial was due to RNG spawn points of the zones for the first time seeing and playing this boss. And i knew during the first time, that if those zones spawn bad and i lose because of this, that this would be bull... well. Thats what happend. I alt+f4'd after that experience. I havn't done this in like years and the last time i remember was because of League of Legends and toxic players.. some years ago like 6-7 ? What im saying is, that this has never been a habit for me or anything close to that. Last edited by Sivedwar#7632 on Dec 23, 2024, 1:13:14 PM
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