Trial of sekhema is really bad

Maybe the third challenge will be the lab, who knows?


OOOOhhhhhhhh , The Weary Traveller Draws Close to the End of the Path

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Chadwixx#5277 wrote:
Sanctum doesnt really make sense in poe. We build layers of defense that are unaffected by honor.

If i had 100k armor i should have less honor removed compared to a glass cannon.

Its not logical gameplay


A very reasonable argument

Unfortunately, the person who made honor be a thing cannot comprehend this simple concept
when i am ignited not only my energy shield is dropping also is the honor
but i am not hurt at all, doesnt make sense
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Vyend#2601 wrote:
Unfortunately, the person who made honor be a thing cannot comprehend this simple concept


Or, hey guy maybe give a little bit of thought to the possibility that they just disagree with you.

It seems pretty clear to me, Honour isn't about whether or not the damage you take hurts or kills you, it's about the fact that you allowed yourself to come in contact with the monsters or traps, thus dishonoring yourself.
Did only read title. Wanna add, gauntlet is the root of all evil, for me.
I don't think it's bad. I think it's not good enough to be a gatekeeper for the last ascendency points. I also think, for ascendency only....you should be able to redo the final boss fight without having to redo the trial...maybe you can use keys or something or use water to buy a revive or something? I do believe that it's a piece of content that is niche for some fans and I do think they put a lot of work into and out of all of the problems in POE2, this is by far the least problematic thing.

I hope they find a slightly different way to get those last ascendency points, however, I don't want them to remove it. It's a great side game, time killer thing for me sometimes. I'm ok with that. I don't need to be successful every trial, however, I don't think I should lose all my progress without anything to show for it beside possibly loots or relics.

Maybe after you die, you speak to the merchant and can buy a revive or by a buff for your next run or something. There has to be a way for it to truly be roguelike. Right now, it's not roguelike imo at all. Hopefully they figure something out. I think this is not even issue compared to a number of other things.
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Kerchunk#7797 wrote:

It seems pretty clear to me, Honour isn't about whether or not the damage you take hurts or kills you, it's about the fact that you allowed yourself to come in contact with the monsters or traps, thus dishonoring yourself.

i wonder how some melee character can not get "in contact" with monsters?!

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