Armor break And Sunder

Sunder does not apply armor break with the warbringer talent "Anvils Weight" Is this because its a -payoff- skill?
Last bumped on Dec 23, 2024, 7:50:27 PM
I am experiencing the same thing. I don't see any reason why it wouldn't apply the break unless it is bugged. None of the key words or mechanic explanations would make the ability unable to break armour.
I had the same problem with Frozen and Fragmentation Rounds.

Gave it some cold damage, noticed it applying Chill fine, but never Frozen. Opened the skill info, and there it was, written in the info (not on the gem) that it "Can Never Apply Frozen". I'd assume you can find a "Can Never Apply Armor Break" on Sunder if you go to the full skill info, although I can't really check right now.

Feels like a pretty big oversight, if I'm being honest. That info should be directly on the Gem. I get that it would make the combo, in both cases, ultra easy, but either give that info to me directly so I know not to try a build, or let me do it. Burying the info that kills a combo is pretty evil.
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I had the same problem with Frozen and Fragmentation Rounds.

Gave it some cold damage, noticed it applying Chill fine, but never Frozen. Opened the skill info, and there it was, written in the info (not on the gem) that it "Can Never Apply Frozen". I'd assume you can find a "Can Never Apply Armor Break" on Sunder if you go to the full skill info, although I can't really check right now.

Feels like a pretty big oversight, if I'm being honest. That info should be directly on the Gem. I get that it would make the combo, in both cases, ultra easy, but either give that info to me directly so I know not to try a build, or let me do it. Burying the info that kills a combo is pretty evil.


I don't see any "can't"-s besides "cannot ignite" anywhere in the skill info section. Nothing about armour break at all. Are you talking about the section you get by clicking the arrow next to a skills dps?

Edit: The gem page on PoeDB does say cannot break armour, but on the same section in game that isn't mentioned. Big sad.
Last edited by PartyComeEarly#1102 on Dec 7, 2024, 8:09:02 PM
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Are you talking about the section you get by clicking the arrow next to a skills dps?


Yep, exactly that part. In the case of Frag Rounds, it shows that text right under all the lines of damage.

But like you found out through PoeDB, it is the big sad. Given I now know this about Sunder, I'm assuming without any salt it's the same for every single Payoff skill. Whatever is required for the Payoff probably can't be produced by the skill itself.

Kinda like how old Herald of Thunder couldn't shock, that stuff.
Have a similar issue with Sunder and Armour Break, but with following setup:

I´m playing Warrior/Titan with Culling Strike on Hit, with Sunder as main skill.

I skilled into Stun Buildup, so that - together with Culling Strike - the majority of enemies get "Heavy Stun" with one-hit of Sunder.
I socketed "Devastate" (Fully Breaks Armour on Heavy Stun) together with "Armor Explosion" (Explosion on Fully Break Armour), but I do not get "Fully Armour Break" and therefore also no explosion, despite "heavy stun" the enemy.

The very same support skill gem combination is working with different skill gems (Rolling Slam, Mace Strike, ...) but not with Sunder. Both support skill gems are compatible with Sunder, as of the tool tips.
Same issue applies when using the "Splinter" Support. The support gem even shows a green checkmark on sunder, but it seems to not apply any armour break at all.

Edit: does also not work with leap slam. both are skills that have an additional effect of consuming the "fully broken armour" effect for some other benefit, so it feels like this could be something that is connected to that. But just a wild guess.
Last edited by youkai42#4983 on Dec 8, 2024, 1:04:21 PM
I kinda get it why it doesn't work with sunder because next wave probably instantly consumes broken armour applied from heavy stun. However you saying that it doesn't work with leap slam is weird, it looks like first heavy stun is calculated then broken armour occurs as a result of it and then there is checked whether it should consume it instantly. I don't know if it working in this order makes sense.
Looking at the DB site it shows that sunder has a tag for "Cannot Break Armour" even though it doesn't show the line in the game tooltip for sunder.
I've done some testing with swapping weapon sets and it seems like totems keep the stats they have from the passive tree the moment they're summoned. So it seems like you can have one weapon set that buffs totems, and then swap to another set while the totems do their thing.

I'm thinking mostly to set up a second set to buff block chance and increase shield stats.

I tested this specifically by counting the number of shockwave explosions you get per attack speed node, and making sure that stayed the same after switching (and confirming that the number of explosions were less when summoned from a weapon set that did not have those buffs)

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