Poe 2 feels so terrible. just sad...

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Rebexus#0298 wrote:


So you are saying the game is too easy. You aren't dying enough. That's a difference.


No I am saying running around a bosses or mobs for several minutes is tedious and boring not difficult but tedious and boring.
i love this Game <3
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Rebexus#0298 wrote:
Positioning, timing, understanding enemy and bosses. All too much for the audiences of today.

GGG, I hope you keep the current pace and difficulty. I love it. PoE1 wasn't for me, D3 and D4 wasn't for me. This is exactly how I imagined an ARPG to be. It is marvelous. Every time I die, I don't think "unfair" but rather "let me approach this differently and more carefully". I think about whether I should farm and optimize or not. The campaign should not be a walk in the park. The slow pace is amazing and makes encounters tough, rather than zooming around bombarding groups that die in 2 hits.

As the crowd did with D4 and PoE1('s endgame at least) whenever one wished back the difficulty and pacing of Diablo 2, here's the UNO reverse card: "If you want PoE1, go play PoE1."


Absolutely agree with the gentleman here and disagree with OP.
Knowing the mechanics is key.
You don't need phase, if you do not get into a situations when you are overwhelmed, and even then, you have 2 weapon slots, use them to your advantage, there are movement skills, you know?
And after all that if you get overwhelmed - find some guts to accept that the game bested you, why does that frustrate you so much, you just got better!
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Rebexus#0298 wrote:

PoE2 goes a different way, tries another approach, one that is actually challenging ....

For the love of god can we please stop calling this boring system challenging? There is NOTHING challenging about it. I can teach my 10yo daughter to dodge, hit, dodge hit, dodge hit.... within 5 minutes. If you want a challenging and skill based game go try Tekken 3, japanese version!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
I agree with the OP.
Nobody "wins" POE2, so allow a difficulty selection. The sweaty nerds can play their heavy difficulty and be happy, and casuals can play "storyline" and be happy.

WHY do the game designers at GGG feel they MUST alienate at least half the POE players? I would love to see the analytics on that.

Sweaty nerds want to compete for ladder? Make a ladder for just the hard difficulty players. Casuals dont care about ladders, unless they want to clean a gutter or paint the trim.
I think this type of gaming experience belongs to another type of game.
I understand the challenge and all that, but is this the idea for every league?

I don't think people thought about it that much. POE1 you redo the campaign EACH TIME, if this is gonna be the case in POE2, it needs to be nerfed by a lot.

Also, and this is more personal, I like the playstyle of 1skill to kill them all, idk, it just seems powerful. In POE2, there appears to be a cast or a delay in each of your skills; it just feels clanky.

I'm still a noob compared to others, but it usually takes me 6/7 hours to do the campaign in POE1. I've been 10 hours just for act 1 alone in POE2

I don't regret paying the money for the early access, but it is not a game that I'll be playing every league
The game isn't even hard, its a slog and a time waste --thats the true problem--. All these self righteous GO BACK TO POE 1 LOL SCRUB posts are so tiresome. You idiots are missing the point entirely. I don't want to spend several hours playing a game only to make a measly modicum of progress toward a greater goal simply because the game is full of nonsensical pointless padding to inflate your play time. I want my time to be respected, and poe2 doesn't do that. Absurdly gargantuan maps, labyrinthine backtracking in almost every single area, even the fucking map has a loading screen that loads once you open it but seems to reset at random which takes upwards of several seconds to open. It makes trading an absolute nightmare since it resets so often. Why does the map even have a loading screen in the first place? Poe 1 didnt.

That isn't to say there isn't improvements, checkpoints for one are a fucking godsend but even with them its still SLOW. AS. FUCK. Slow doesn't = difficulty. Time wasting mechanics aren't = game hard. Another example - On death effects. These are not challenging, they don't introduce an actual hurdle to overcome with skill - however what they actually do is force you to waste 5-10 seconds after every rare or boss. The direct counter to this is to move your character away from whatever you just fought EVERY. SINGLE. TIME. -- WAIT -- then move in to loot. This is pointless slog that pads gameplay time, not difficulty. Also, before you say "THAT WAS IN POE1 TOO THOOO" Yeah, it was, and it was a dogshit time wasting mechanic then too.

Trial of Sekhemas, is a great improvement over lab in my opinion.. HOWEVER.. IT takes nearly triple the time to complete it.. mainly because my character moves as slow as molasses and sometimes Affliction RNG literally just bricks your character with no recourse. You just can't continue, its over, not due to you missing a -- SKILL CHECK -- but you just getting RNG'd by a slot machine. This isn't "HARD" this is time wasting.

You misconstrue and misunderstand difficulty and hearing the almost spiteful replies of absolute brainlets saying GoBaCkToPoE1UrJuStShIt are laughable. Boss fights? Fun. Getting to the boss? Not fun. Good map design that doesnt waste my time with absurd backtracking? Good. Nonsensical gordian knot map design that 75% of the time ends with you having to snooze run 3 screens in the opposite direction? Fucking stupid.

The amount of dick riding you idiots do to devs is almost religious.
Last edited by thaboss7272#0696 on Jan 3, 2025, 9:35:24 AM
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That isn't to say there isn't improvements, checkpoints for one are a fucking godsend but even with them its still SLOW. AS. FUCK. Slow doesn't = difficulty. Time wasting mechanics aren't = game hard. Another example - On death effects. These are not challenging, they don't introduce an actual hurdle to overcome with skill - however what they actually do is force you to waste 5-10 seconds after every rare or boss. The direct counter to this is to move your character away from whatever you just fought EVERY. SINGLE. TIME. -- WAIT -- then move in to loot. This is pointless slog that pads gameplay time, not difficulty. Also, before you say "THAT WAS IN POE1 TOO THOOO" Yeah, it was, and it was a dogshit time wasting mechanic then too.



+1
I would also like to add to this, the after death effects which are triggered by proximity.
Just had a Rare do that, I nixed it, waited 15 sec and went in to loot.
That triggered a kind of explosion which woulda killed me if I hadn't been super paranoid in the first place.
.
Last edited by sownice#7469 on Jan 10, 2025, 7:48:29 PM
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EffKayZA#1861 wrote:

+1
I would also like to add to this, the after death effects which are triggered by proximity.
Just had a Rare do that, I nixed it, waited 15 sec and went in to loot.
That triggered a kind of explosion which woulda killed me if I hadn't been super paranoid in the first place.


So we get this straight


You waited 15 seconds after you killed something and think there is any on death effect that lingers for that long?

Hate to break it to you but

There is no on death effect that takes 15 seconds to activate

And if there was then no one would complain about it.

I don’t even think it takes someone 15 seconds to loot 3 mobs much less 1



Hyperbole, counting… exceedingly fast, or something else killed you


Let’s leave actionable, real, feedback please


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