POE2 Player collision issues
First of all I want to congratulate the GGG Team on an amazing milestone with POE2 and turning someone (myself) into a fan of POE2 when I did not enjoy POE1. The things I did not enjoy about POE feel like they have been addressed in POE2 and the game flows rather nicely in most facets.
The one glaring issue I have with the game thus far is player collision with other players. I'm guessing its an issue caused by latency but when I play with friends it feels like their hitboxes are about 3 times bigger than their character model and often times when we collide it has a very jarring effect on screen and quite honestly it sometimes gives me headaches with how much jitter it causes. I understand why collision is important in POE from a tactical standpoint and wonder if its something GGG could consider removing from player to player at very least as I'm sure the latency issue with other players is not an intended effect. as for now I play the game solo as I really struggled to continue playing with friends. :( Last bumped on Dec 10, 2024, 2:48:36 PM
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I would like to mention, that the collision isn't bad only with other players, but often with enemies and enviroment, the biggest example I found so far is here: https://youtu.be/5TqDHTjweHw?list=PLrMaTBOIenJnvdPiciqt50jENPJH-iNk0&t=4852
But apart from that, I like PoE2 very much, so thanks and hopefully collisions will get fixed soon :) Last edited by sůša23#0290 on Dec 10, 2024, 1:36:18 AM
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100% agree. The game is amazing but I find myself regularly frustrated by the fact enemies can freely move me around but my movement oriented abilities just plain down work if there are 2 or 3 on me. Definitely needs some balancing.
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