Both KB/M control schemes feel bad

My first instinct was to play on click-to-move mode, since I'm used to that in all ARPGs, including PoE 1. In PoE 1 I make heavy use of force move (bound to W, this will be important later), and generally just move my mouse around while holding force move to get analog-feeling movement.

PoE 2 is pretty clearly designed around WASD mode, with click-to-move as, perhaps, a legacy support afterthought. Playing with click-to-move turns the "attack while moving" thing from an advantage into a drawback, by making you slow-motion leeroy yourself into whatever pack you happen to be fighting.

Now, in PoE 1 there was the "attack without moving" option that you could set on any skill, but that's bafflingly absent in PoE 2, giving no way to avoid the leeroy. There's a checkbox in options to have the "attack in place" key stop movement. This does nothing, but even if it did work, it would suck, because I don't want to hold down that key all the time.

So, I gave up on click-to-move mode and tried to get used to WASD mode. This means I can actually take advantage of the attacking while moving thing, which would be cool, but the two-axis movement feels super bad and janky. It is made worse by the fact that I have thousands of hours of muscle memory in PoE 1 that says to me that W is my force move button, and will move my towards my cursor, which it obviously won't. Maybe another 20-30 hours of play will break me of this habit, but I'm not up for fighting against the control scheme for that long, especially not when the 2-axis movement just FEELS BAD.

One possible option is to change the 2-axis movement from absolute (w = up) to relative (w = towards cursor). This would allow for a more analog movement feel. This could simply be a checkbox, since some people probably do prefer the absolute orientation. If you're going to go WASD you might as well allow circle strafing, right? (Mouse over boss, hold A or D to strafe around). WASD is just a really weird and janky control scheme for an isometric game as far as I'm concerned, but this might fix it enough to be playable.

I haven't tried controller yet, since I don't have one. I'll probably be buying one in the next few days though, since this is unplayable for me. I assume dual analog stick will fix the janky movement problem.

Side note: dodge roll sucks, not having good movement skills sucks. I'm sure the 1% of the player base that liked ruthless is happy as a pig in shit, but nobody else is. Games should FEEL GOOD TO PLAY. Balance is important, but it is about a million times less important than feeling good. Dodge roll should move you about 20% farther, and shouldn't get stuck on everything, at a very minimum.
Last bumped on Dec 9, 2024, 12:23:32 AM

Report Forum Post

Report Account:

Report Type

Additional Info