Suggestion: random events and secret rooms.

So far the game looks, sounds and plays amazing.....every second is a joy.

One of the things I would adress in future is to put some random events and random secret rooms into the world starting from Act1.

And after beating those events or fiding a secret room a chest pops up with a high chance for rare items and a small chance for uniques.

This way we have a good source to equip the early char just a little bit better + it motivates to explore the complete area outside of main/sidequests.
Last bumped on Dec 7, 2024, 5:21:33 AM
I was thinking the same thing about events like:
- solve a puzzle (similar to what EVE Online has for artifacts), but not like in PoE 1 Labs where you just have to know which buttons to push, you would have to think what to push
- solve a puzzle like old labirynth games where you have to move puzzles to form a picture or something
- solve a puzzle where you have to move 4 circles to form a picture, but each move in different directions, being manipulated by levers

These puzzles can be generated randomly, its not hard, but of course GGG would have to work on some kind of a randomizer

Other events like:
- saving a civilian - aristocrat (for a lot of Gold),
- finding certain resources (for Orbs)
- reforging someones item (for 1 or 2 free Gamba),
- escorting someone - dynamic and esported person WILL NOT BE TARGETABLE for monsters (for XP)
- memory game (for Gold or item high slightly increased affixes)

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