Absolutely disapointed -- This game is hard, and not in a fun way.
Loving the game.
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+1. Either me and my buddies were all under geared. Bad luck? Drops that may had helped us live thru ACT I. After 100+ attempts on the big bad wolf what was apparent is casting offensive skills to kill his adds in the fog lead to having to stay still long enough to get hit 30 times and die or run around dodging endlessly until the pack literally shoved you into the fog and die. Sit still for long enough to cast and have the boss and adds take all your health away 300 times or don't cast and die. Very confused on this half baked design. Shoe horned into a handful of EXACT builds with Exact gear???
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This is my opinion, mostly just brain on a page but I want to rant.
I think there's a lot of cope going on and this is coming from someone who loves PoE and wanted this game to be amazing. Literally don't understand GGG's position with this game. You'd think they would cater to a wider audience with a sequel and with how much good press and attention they've been getting but instead have went the other way with it. You'd think with how unpopular ruthless is they would steer clear of the carrot but mostly stick approach to ARPGs. It just fosters resentment from your player base. I'm not writing the game off, I'm not stupid and i get this is the first version of a game still in development but the direction it's going in feels bad and I don't like the reboot of the games mechanics. The game is incredibly frustrating and puts limitations in the way that make no sense to me.. Support gems.. why does the game insist that you follow a build path unless you tick a nigh invisible tickbox to show other gems that are super viable options? The System they already had was so good. All they had to do was tie it into the story to explain it to new players and that's it but instead we get the neu skill menus. Skill system in general is a step back and feels obtuse. The combination of a menu system while also having a item that is crafted from the decision made in that menu doesn't work well. The warriors starting options are terrible. The Shockwave totem attack time is too long you get 2 attacks then it's done, earth shatter takes too long to go off and rolling slam is just an exercise in futility. The fact that the auto attack + Herald of Ash is the best option till level 20+ speaks for itself. I'm not even going to get into the loot because it barely exists in this version of the game. Currency? stripped down so it can all be added back in later as season mechanics zzzzzz. Look, I know how this post sounds and tbh I would be taking the piss out of myself reading this because it's based on version 0.1.0 of the game. I will say though that all these bad decisions are things that should have been right before they put it in people's hands. TL;DR I'm not having a good time with it, it's frustrating and I want my mommy. This post was sponsored by me.
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10 times ? really
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+1 op
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I can't believe how awful some of you are at gaming. I am by no means a pro. Barely any experience in ARPG's (PoE 1, Diablo) and the gameplay to me feels perfectly balanced. Some of the early act 1 bosses i rolled through on the first try and it progressively got more difficult to where I started wiping and had to figure out a way past the boss. Whether that be figuring out the boss mechanics or improving my gear/resistances. That's exactly how the game was intended to be and to me that is fun. For some reason I feel like alot of you casuals just want to brainlessly walk through the game while holding left click to attack and that somehow feels fulfilling to you. Well I hate to say it but you ARE the minority here. Acting like this game is tuned for pros like zizaran and wudijo is a STRETCH. I'm progressing through the game just fine as someone who has little experience in PoE and not a pro gamer. Back to PoE 1 with you people.
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I agree, the difficulty would be fine if u had reasonable options to fight it. THe absurdly small amount of currency and loot in general makes it kinda just either super lucky or painful.
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+1 It feel's like the game is on hardcore mode just without perma death.
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You can’t be serious. A boss fight where at least 75% of the ground is permanently on fire, and you almost constantly take damage even if you dodge? Then the boss throws out aoe effects that, of course, deal even more damage. So you’re stuck in perpetual dodging mode (Path of Dodging) and have exactly one pathetic healing potion that runs out before the boss even hits 30%, because he has a quadrillion hit points. On top of that, you’re supposed to somehow deal damage — if you’re playing a minion build, that means juggling multiple keys and coordinating everything perfectly. After the eight attempt, I gave up in frustration.
So this is supposed to be the new definition of fun in PoE 2? Sorry, but this is pure frustration and absolutely not what I expect from an ARPG. I have absolutely no problem with games being challenging, but there’s a world of difference between challenging and not fun… |
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" I think for the most part the bosses are ok but we need better than ‘ruthless’ tier drop rates to gear up for them. What is bad imo is the trash, the time to kill (especially in act1 where most that give up wild have) is excessive. Some packs I can wipe out in 5-10 seconds and others (just whites no mods) take me 2 mins plus. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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