Class gender locks still? This is not the way

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dkp#0523 wrote:
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Unifex#3081 wrote:
This game has no Gandalf, no Elminster, no Raistlin, no Merlin, no Dumbledor, no Harry Potter, no Pug.

I've played PoE 1 the last week in preparation, with a Templar as somebody "close-ish" in the tree, but the 6 gender locked early access classes and their ascendendies are even further away for what I look to play in a fantasy RPG. I'm pretty mainstream with that.

With a game so agile in terms of class and skills, can anyone explain to me why the easiest restriction-fix of all, class gender-lock, didn't get fixed in PoE 2?


"Easiest fix"

Lmao.

Have you ever 3d-rigged a video game?
Voice acted hundreds of lines?
No?
Didn't think so.

Lmao? You didn't think so? I happen to code real-time back ends for electrical control systems, did animate some models with the original Direct3D back in the the day, and am currently playing with sprite textures in Godot for non-action RPG-aide mapping - so, familiar territory, and nothing scary there (although great kudos to GGG for the performant real-time execution of dynamic stat recalculation during combat).
That, my experience over a decade with large software projects, and noting that my monk has made only a handful of unique comments over 90 levels, tells me that GGG could easily get their voice actors to voice gender equivalents across the classes, and incorporate them. In the grand scheme of a project like this, and assuming a clean underlying architecture, I promise you this is barely a blip on the radar.

Still, nice how defensive fans are of GGGs work. Keep in mind that it's a *suggestion*, possibly useful when they're hoping to expend the player base beyond the set of current PoE 1 players who long ago accepted the terms of those design choices. Your talking new players who're used to up front character generation - not just selection. A huge number of RPG games basically let you choose between 2 actual characters (typically a male and a female store line), but give personalization options on top of that.
I can tell you that the avatar sprite set combinations across different gear sets is far beyond what a gendor option would cost (nothing for the monk, who's androgenous enough anyway at these resolutions.

If it's simply rejected by GGG, that's fine, but people who pop up pretending to know how much effort it would take as a reason to reject it aren't helpful.

As a woman I dislike a lot playing male characters. i would love to see male and female options.

I dislike DEI and Woke and for the same reason I dont feel nice playing male characters so I never get to play merc monk or warrior
Last edited by Hanami#0044 on Feb 1, 2025, 9:43:45 AM
ggg cant update poe 1, has a hard time keeping up with poe 2 developpement but this dude ask for dual gender class.

some people know how to set priorities.

at least it proves that we were right and they were wrong. ggg has a lot more shit to do than cater to those 3 people and their free 2 play accounts
Last edited by SerialF#4835 on Feb 1, 2025, 9:46:16 AM
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Hanami#0044 wrote:

I dislike DEI and Woke and for the same reason I dont feel nice playing male characters so I never get to play merc monk or warrior


I dislike anime games, but I'm not bitching to the Genshin devs to add realistic models to their game. Just play something else.
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Unifex#3081 wrote:
This game has no Gandalf, no Elminster, no Raistlin, no Merlin, no Dumbledor, no Harry Potter, no Pug.

I've played PoE 1 the last week in preparation, with a Templar as somebody "close-ish" in the tree, but the 6 gender locked early access classes and their ascendendies are even further away for what I look to play in a fantasy RPG. I'm pretty mainstream with that.

With a game so agile in terms of class and skills, can anyone explain to me why the easiest restriction-fix of all, class gender-lock, didn't get fixed in PoE 2?



That's right! Restricting the character's gender has greatly limited my desire to buy skins!
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Hanami#0044 wrote:

I dislike DEI and Woke and for the same reason I dont feel nice playing male characters so I never get to play merc monk or warrior


I dislike anime games, but I'm not bitching to the Genshin devs to add realistic models to their game. Just play something else.


What part from my post is bitching?
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Daxidol#0706 wrote:
I wouldn't say it's the 'easiest' fix, a gender option for each class is double the rigging/voice work.

Does suck, but we'll end up with 6~ of each gender. I'm just treating it as my version of the game only has 6 classes available, which will still keep me busy.


Characters are not talking a lot so that should be fine
“The bird of Hermes is my name, eating my wings to make me tame.”
Maybe it would be nice.. but seriously.. they have way more important stuff already in their backlog to fix first before even thinking on that.
Because the answer is obvious, rigging animations and models would be thrice as intensive than it currently is.
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Unifex#3081 wrote:
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Unifex#3081 wrote:
This game has no Gandalf, no Elminster, no Raistlin, no Merlin, no Dumbledor, no Harry Potter, no Pug.

I've played PoE 1 the last week in preparation, with a Templar as somebody "close-ish" in the tree, but the 6 gender locked early access classes and their ascendendies are even further away for what I look to play in a fantasy RPG. I'm pretty mainstream with that.

With a game so agile in terms of class and skills, can anyone explain to me why the easiest restriction-fix of all, class gender-lock, didn't get fixed in PoE 2?


Because, unlike many other games, PoE's characters are not just a blank slate. They each have their own unique story, their own voice actors with a lot of lines, etc...

If the characters weren't gender locked, then they would require double the effort to create, for very little gain. GGG simply doesn't think the effort would be worth it.


Aside from disagreeing because I'm a programmer that has done RPG programming (not an ARPG, I admit), I can use my common sense to note that almost nothing of my Templar story in PoE 1 was gender specific - certainly nowhere near the point of "double the work".
The effort required to balance a skill tree and end-game as massive as this game has, makes the effort of a protagonist gender option almost inconsequential. Period.

if you place importance on "their own unique story", then differentiation with a gender option only makes it more unique.


The importance is being placed on "their own unique story" not yours of which you can craft and shape how you like. The fact this is so important to you is actually eye opening. You are choosing to play the role of a story character in a video game, if you don't like an aspect of who that character is then choose a different one. The stats/starting location etc should be inconsequential to you.
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