Adding Build Guides In-Game

Make it like Forza tune builds. Give filters and based on those filters of classes/ascendencies give the highest rated or most popular builds. Maybe let the creator add some details or have codes that automatically show what main skills are shown and important stats when you hover over the build. I'm not sure how much should be included; you could have just the passive skill tree, or have additions like BIS gear or main scaling stats.
Last bumped on Dec 4, 2024, 8:52:45 PM
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please....dear god....no.

If you have to follow a guide rather than do your own thinking and experimentation....it should at the very least be supplied by a 3rd party.

In a game where 90% of it is character creation, that part shouldn't be done for you by the game. It really shouldn't be done for you by anyone, but I've resigned myself to the fact that modern gamers are lazy and can't be bothered with less-than-optimal results at all times.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 4, 2024, 4:44:08 PM
Not saying that's the only way, but they already said they would add some in game build support. That would be an option, like in forza. You can choose to build and tune your car, or in this case characters, from scratch or do what most people do in POE 1 anyway and follow a build guide.
I like the idea of a "build guide" being nothing more than a named & selectable set of notables and keystone passives able to be highlighted in the passive tree, possibly with an order/sequence or priority indicator.

Let the player work out how to path to each one so they actually, y'know, bother to read the nodes in the tree, and the set of notables/keystones can simply act as a concept they can work around - rather than be an explicit "at level 21 click this node."

+1

We already had pre-planned trees with the Sentinel skill tree during that league. So we know they can easily program it. Copy pasting a pob link in-game and it just allocating all the points for you, while telling you which jewels,uniques etc. to buy from trade(or hopefully in the future from Faustus) would be amazing qol. It gets old having to bring up pob and look at the skill tree every time you level up.
I've posted about this since the hiring of the PoB developer.

Guide support should include:

-Integration with the client to load the guide in question quite possibly from a trade-site like interface

-Note support down to the single-passives to be utilized as needed by the authors.

-Support for multiple skill tree variants(some builds can be modified for various advantages or specific equipment options and this would allow for tree's to accommodate these changes)

-Support for Skill Point Allocation Order (this is the order in which the build creator has decided you should invest your points)

-Support for changing priority of the Point Allocation Order ex: custom, defense, offense, banana(user selects a preference if the guide supports it to focus a more defensive or more offensive skill tree) this is again added by the author.

-Equipment list support with a notes section for each item

There's probably a few more things and notes to add on each thing but im a bit tired so i'll just leave it there.
Innocence forgives you
I think the only thing i could think of that may make this borderline passable is where if you pick a keystone you can hit alt and it highlights the most common notables taken with that keystone or something.

Full in game spoon fed guides like that are for noobs and children. This is phone game Qol. Hard no for me.
"
I think the only thing i could think of that may make this borderline passable is where if you pick a keystone you can hit alt and it highlights the most common notables taken with that keystone or something.

Full in game spoon fed guides like that are for noobs and children. This is phone game Qol. Hard no for me.


I Severely Disagree with you and i am not someone who is beholden to a guide, I make everything myself.
Innocence forgives you
Last edited by SilentSymphony#3358 on Dec 4, 2024, 6:15:53 PM
Wanting to log in to a game and it be so simple as to drop in and have everything you need is for fortnite and cod. Not an arpg. Or any role playing game for that matter.

The deeper thought process is what makes these games insane. Who is supposed to make these guides. The devs obviously dont want to spoon feed anything. All guides and builds are community driven projects.
"
Wanting to log in to a game and it be so simple as to drop in and have everything you need is for fortnite and cod. Not an arpg. Or any role playing game for that matter.

The deeper thought process is what makes these games insane. Who is supposed to make these guides. The devs obviously dont want to spoon feed anything. All guides and builds are community driven projects.


Where do you think the guides we have now come from?

What i suggest is literally QOL and Tools for people to make guides and massive QOL to help people literally (learn) not be spoon-fed the same one-tone builds with no real options not just limited to progression of skill points but supports playstyles and much deeper intuitive interaction with the user.

I think you've got a self fulfilling prophecy going on over there in regards to what you're trying to presumably avoid happening to the game.
Innocence forgives you
Last edited by SilentSymphony#3358 on Dec 4, 2024, 8:54:25 PM

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