Poe 2 Runes Feedback
So according to Jonathan on Zizarran's interview you can't replace runes on your equipment. I see this bit of problem even depending how impactful runes are.
If runes have stat tiers not being to replace might lead to FOMO effect and not using them before you find or craft perfect one for you. I do see that they are supposed to be crafting bench replacement to fix your stats but wanting to avoid just replacing them over and over again. But when you are building your gear end game you should be able to interact with that system without needing to fear that you are ruining your item. Another problem with them not being replaceable is soul cores. If I understood them correctly they are same thing as Runes but different that might be way more powerful than runes. So by using rune on your equipment you are forfeiting use of soul core on that slot. In the end if you can't replace runes I expect a lot of people running around with empty sockets waiting for correct rune or soul core instead of using that system in end game. I don't want them to be removable but let us socket over them destroying one currently in that socket. Last bumped on Dec 20, 2024, 5:09:10 PM
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The decision to make runes irreplaceable feels like a double-edged sword. On one hand, it discourages constant swapping and reinforces deliberate planning. On the other hand, it introduces a big FOMO issue—players holding off on using their runes because “What if I find the perfect one later?” For a game that thrives on interaction with systems, this could leave a lot of empty sockets sitting unused.
Now, here’s a thought: what if Path of Exile 2 has future plans to implement something akin to runewords? That would actually make the "locked rune" concept more logical. Building toward complex, multi-socketed interactions could justify locking a rune in place—it’s less about micromanaging stats and more about assembling a cohesive build over time. Of course, if that’s the idea, let’s hope they execute it better than Diablo 4 did. (Yes, I’m looking at you, Diablo 4 runewords. Trying to revive a beloved concept but making it underwhelming? Bold strategy. Didn’t pay off.) And let’s not overlook soul cores, which sound like they could be the "luxury upgrade" of the system. If they’re even stronger than runes, locking in a rune might feel like forfeiting your chance to use a soul core later. That’s a problem. A fair compromise might be to let us overwrite runes by destroying the current one. That way, players can interact with the system without living in constant fear of ruining their items. In the end, if PoE2 really wants its rune system to shine, it needs to find the sweet spot: encouraging thoughtful use without making players second-guess every decision. If not, we’re likely to see a lot of empty sockets as players hedge their bets for the perfect drop—and that’s just wasted potential. Maybe gear that has not been converted into a runeword gear the runes could be replaced. I don’t know just throwing out suggestions but I do agree runes should be replaceable. |
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" not only this but balancing your resistances and everything so we could still use our old gear every time we get another upgrade. at least with the crafting bench we could remove mods and make this work. this time around, if you got too much res in area but not enough res in another element it just compounds the issue because you can't remove runes to help tweak things out better. if you could remove the runes it would at least help for the QOL, even though we're missing out on the crafting bench. and we wouldn't have to worry about FOMO and never using the sockets in fear of bricking a very good item whenever another better rune comes along, or we tweak our skill tree and builds a little and then no longer need that rune in our gear. this is not helping anybody, it just makes you rely on the rng lottery and have to keep swapping around gear every time. it's just an all around inconvenience that nobody ever asked for and is just going to make players annoyed, thinking about what could have or would have been. just implement some kind of rare currency or whatever that will unsocket runes from gear. hell, have all of the runes destroyed in the process. that's pretty much the way it was in diablo 2 when you threw in the hel runes and whatever just to unsocket your gear and try again, and that was totally fair. that way you still gotta pay up the items just to try again, and you gotta go find a new rune to put in, and it's way better than just bricking your item or seeing its potential go to waste. i mean sure we don't have the crafting bench anymore but throw us a bone here. not being able to undo our ascendancies and not being able to unsocket runes from gear when we don't even have a crafting bench to work with this time around is a rather huge oversight, and there's no real reason why this should exist. Last edited by idrankyourbeer#1700 on Dec 6, 2024, 8:38:17 AM
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I agree here. Runes should be removable / replaceable.
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Yea I totally agree. Let us use a new rune and destroy the old rune with it.
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I miss vendor recipes.
Someone go tell decard cain to go back to d2 and grab his cube |
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Sockets and runes are my biggest problem. I threw cold resistance in all of them for the Act 1 boss. In Act 2, I need more fire resistance, but I haven't found any better items, so I'm stuck at 64% cold and -10 fire. Runes should solve my current problem, but they don't. I have to throw away all my items to change my runes. So we'd have to have 4+ sets of items, one for each resistance type? Fight the fire, boss, put on your fire resistance gear?
On my second character, I didn't fall for that trap; I went with ALL Iron runes instead. I used Rings to solve resistances, as I'd found enough by then for both cold and fire, two each. We can then swap rings on demand. |
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I agree that runes shouldn't be freely swappable, but I also don't want to slot them in my uniques right now. I hope they add the choice to salvage the item, saving either the rune(s) or the item itself. Or simply destroying the runes as those are likely easier to come by again than most items. Especially compared to items with good rolls, since runes don't have random stats.
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Agree 100%.
GGG please allow us to unsocket runes. Destroing them in the process would be a fair price. |
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