POE2 - Regarding dying versus endgame bosses

Please, don't backtrack onto PoE1 Eater & Exarch where we had to regain all influence progression if we lost the fight. You already changed it there, why would you redo the same move again?

If you want players to do the bosses from 100% to 0% hp in a single try, make Bosses recover all hp instead of losing the whole fight if the party dies. Then we atleast have 6 trys per boss fight.

Else for example it will feel soooo bad having to find again the Atlas Pinnacle boss (the laberinth tower one) to die versus a liutenant or the boss itself to a mechanic we don't know about. Even if we know about the mechanics it serves no purpose having to find them again other to losing time and frustration, there's no reason we couldn't have 6 trys, other than some technical reason we don't know about.

Please, I can feel the frustration creeping in already
Last edited by JamesWorth#7138 on Nov 26, 2024, 10:44:37 AM
Last bumped on Nov 26, 2024, 10:43:25 AM
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