Breach Splinter rarity
300 splinters for one breachstone means a lot of clicking. Maybe the splinters will be able to drop in stacks, but that would lead to the same situation as in poe1, where people just don't bother with individual splinters, leaving a lot on the ground. And in poe1 we have 100 splinters per stone, only simulacrums need 300 splinters, but those can drop in stacks of dozens or even hundreds, which poe2's breaches will most likely not.
My suggestion is to just make them 10 times rarer and reduce the amount needed per breachstone to 30. Or reduce the drop rate while increasing stack size. It would simply remove a little bit of annoyance and friction. Last bumped on Nov 26, 2024, 8:28:54 AM
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