Blighted Maps

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Mashgesture wrote:
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accelerantqt wrote:

If it's the way you chose to play the game as many do then yes, the fact they don't drop gold is an issue. Morerover, there isn't any good reason why they shouldn't drop competitive gold with other game modes.

No one even mentioned loot, that's something you have dreamt up and shoe horned in.


Never said anything about it not being an issue or not. I was merely questioning what makes a mechanic dead. And then you let me know its dead based on if it drops gold or not.

Didnt need to mention loot, I mentioned it because apparently it does not matter, only gold does, you said the mechanic was dead. That doesnt mean, the mechanic is dead for gold, that means the mechanic is useless. Otherwise you should rephrase what you mean.


I feel like you need to be a bit more specific by what you mean when you say something is dead. I even asked, I think twice, what you meant by dead. And then you said it has up to if it drops gold or not.

Hope this helps clarify.


The mechanic is dead because the rework is horrible, it's exetremely low reward in maps now compared with various other atlas strats / the previous rendition. Namely things like HH legion 1.5 min maps. The only still playable way would be to run blighted maps. That said you already know my feelings on this as you were aruging everything is rosey in my post about it yesterday.

This guy posted to say gold drops should be normalized across game modes which i agree with. Alch and go is like watching paint dry for me, i'd much rather spam blighted maps. Blights been obliterated on every front for loot and gold, that's why it's dead. Hope that is enough clarity for you.
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accelerantqt wrote:
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Mashgesture wrote:
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accelerantqt wrote:

If it's the way you chose to play the game as many do then yes, the fact they don't drop gold is an issue. Morerover, there isn't any good reason why they shouldn't drop competitive gold with other game modes.

No one even mentioned loot, that's something you have dreamt up and shoe horned in.


Never said anything about it not being an issue or not. I was merely questioning what makes a mechanic dead. And then you let me know its dead based on if it drops gold or not.

Didnt need to mention loot, I mentioned it because apparently it does not matter, only gold does, you said the mechanic was dead. That doesnt mean, the mechanic is dead for gold, that means the mechanic is useless. Otherwise you should rephrase what you mean.


I feel like you need to be a bit more specific by what you mean when you say something is dead. I even asked, I think twice, what you meant by dead. And then you said it has up to if it drops gold or not.

Hope this helps clarify.


The mechanic is dead because the rework is horrible, it's exetremely low reward in maps now compared with various other atlas strats / the previous rendition. Namely things like HH legion 1.5 min maps. The only still playable way would be to run blighted maps. That said you already know my feelings on this as you were aruging everything is rosey in my post about it yesterday.

This guy posted to say gold drops should be normalized across game modes which i agree with. Alch and go is like watching paint dry for me, i'd much rather spam blighted maps. Blights been obliterated on every front for loot and gold, that's why it's dead. Hope that is enough clarity for you.


Yea I mean if you think blight is dead thats fine. I dont really like the rework either, I liked having extractors.


But the fact of the matter is that last league and this league, golden oils are the same price. So ... its not really dead at all based on any data we have. People are definitely running it at ... pretty much the same rate.

Like I said, sure dead to you, but not for the general public as far as we can tell. Otherwise goldens would be like several hundred c

Gl out there!
Mash the clean
Last edited by Mashgesture#2912 on Aug 3, 2024, 7:24:47 PM
dead according to whom again?
You still can print easy currency for little to no effort early league by simple going afk, watch some netflix or whatever else, loot, repeat.

Also the lower gold value doesn't make blight dead either, all the previous league mechanics didn't appeared in blighted maps before and yet it was fine cause people still printed their idle currency on low gear characters.

There's always a up and downside to every farming method but in all seriousnessfomo is just all over the roof again with a handful of people acting all entitled cause they feel left out of the current league mechanic.
Not really shocking news that blight along with things like heist or sanctum have the downside of being out of map content and therefore have less to no access to the current league mechanic just like all the previous leagues since years.

Meanwhile all the actual blight enjoyer rub their hands for selling all the oil for some easy early currency for little to no effort or requirements in character gear lol.
Flames and madness. I'm so glad I didn't miss the fun.
Yea I mean if you think blight is dead thats fine. I dont really like the rework either, I liked having extractors.


But the fact of the matter is that last league and this league, golden oils are the same price. So ... its not really dead at all based on any data we have. People are definitely running it at ... pretty much the same rate.

Like I said, sure dead to you, but not for the general public as far as we can tell. Otherwise goldens would be like several hundred c

Gl out there![/quote]

Just factually untrue. They are currently 1.5 to a div at the best rate. the last several leagues they have been 3x to a div fairly consistantly. Also, a sustainal amount is coming from group play using sacarbs that aren't cost effective to use solo so that data is even more skewed.

I agree the lose of extractors is the main cause of it feeling so bad to play.
You can do 3x teal t13-16 maps from decent profit but then your town can't work on the income so you are basically playing standard.

It's quite unfair that you can have your cake and eat it playing harb / harvest / legion / deli etc and get shafted because you happen to enjoy blight / hiest / running sims. The league mechanic isn't tied to atlas maps in anyway so at the very least the gold income should be normalized across game modes.
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accelerantqt wrote:


Just factually untrue. They are currently 1.5 to a div at the best rate. the last several leagues they have been 3x to a div fairly consistantly. Also, a sustainal amount is coming from group play using sacarbs that aren't cost effective to use solo so that data is even more skewed.


okay no.. look here dude.

Settlers


70c

Necropolis


Take your pick on your timescale. Thing was all over the place, same time frame though about a week in to the league ~50c


So this league 20 whole c higher. Which makes sense because of the extractors being gone.


Cant get a screen of affliction but it was actually 120-140 iirc.

The fact that its this little of a difference between last league and this league is kind of evident that its not a dead mechanic.
Mash the clean
Last edited by Mashgesture#2912 on Aug 3, 2024, 7:54:48 PM
Poe ninja isn't wildly accurate. There also averages over 3-4 months when the vast majority stop playing after 3-4 weeks and the demand vs supply goes way down.

Feel free to go look for yourself. After the first 10 price fixers they are 90c+ which i have been selling them instantly for over the past few days. They sell for 100c + on the in game system if you want to pay the 3k gold cost.

If you want to use data to argue a point it might aswell be remotely accurate.
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accelerantqt wrote:
Poe ninja isn't wildly accurate. There also averages over 3-4 months when the vast majority stop playing after 3-4 weeks and the demand vs supply goes way down.

Feel free to go look for yourself. After the first 10 price fixers they are 90c+ which i have been selling them instantly for over the past few days. They sell for 100c + on the in game system if you want to pay the 3k gold cost.

If you want to use data to argue a point it might aswell be remotely accurate.


Okay what?

Its the only data we have what are you on about now?

Currency exchange market is not the place to go for golden oils, same for scarab harvest doubling. People upsell on that thing like crazy for all sorts of items.

They are 90c for people who are gullible to rip themselves off

Idek what you are trying to argue anymore. These arent even true,

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The fact is if you are doing any sort of off atlas strat (blighted maps / Sim etc) you might aswell be playing in standard.


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Blights dead sadly.


And then this isnt even true
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90c+ which i have been selling them instantly for over the past few days. They sell for 100c +


And you want to selectively ignore the only data we have on prices. And cant even look at the trade market before saying "golden oils are 90c...".

No they are not.

So thats like 4x you have been just straight up wrong about something.



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Blights dead sadly.

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the fact is if you are doing any sort of off atlas strat (blighted maps / Sim etc) you might aswell be playing in standard.


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i have been selling them instantly for over the past few days.
And if this is true then you are self snitching you run blight. So much for being a dead mechanic. Get gotted yourself there

Says a mechanic is dead but runs it consistently.
Mash the clean
Last edited by Mashgesture#2912 on Aug 3, 2024, 8:33:48 PM
I obviously still run blight i never claimed to have stopped? I have done since it came out and it's the only reason i still play the game. hence why i'm passionate it's an atleast competitive game mode.

Why would i care if it's "up selling" to get the best price for the item i'm selling???? i have sold a ton of oils / scarabs etc via the in game and the price i listed has been the correct price after day 3 or so, so fairly stable.

I'm not sure i play the same game as you if you think an exetremely rare 90c item makes a mechanic viable. But then my main skill gem is worth more that your build so that might explain it.

I didn't "selectively ignore" anything, i explained to you that it's wrong and i also explained why it's wrong?

Fairly pointless to argue the point further. This isn't what this post was about and it has just devolved into whatever this is. Gl with the league.
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accelerantqt wrote:
I obviously still run blight i never claimed to have stopped? I have done since it came out and it's the only reason i still play the game. hence why i'm passionate it's an atleast competitive game mode.

Why would i care if it's "up selling" to get the best price for the item i'm selling???? i have sold a ton of oils / scarabs etc via the in game and the price i listed has been the correct price after day 3 or so, so fairly stable.

I'm not sure i play the same game as you if you think an exetremely rare 90c item makes a mechanic viable. But then my main skill gem is worth more that your build so that might explain it.

I didn't "selectively ignore" anything, i explained to you that it's wrong and i also explained why it's wrong?

Fairly pointless to argue the point further. This isn't what this post was about and it has just devolved into whatever this is. Gl with the league.


You sold a ton of oils and say a mechanic is dead. Bro you got yourself on that one.
If its so dead why are you running it? Double/tripple/quadruple all you want, I know, you know, that you did not mean to say that.


Gl with the league.
Mash the clean

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