Amount of gold/day required to sustain half-build Kingsmarch is crazy.

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de99ial wrote:
Break barrels, vases, crates and open boxes.


That is not time efficient i would assume. I would start by using chisels on my maps. I have a sneaky suspicion op doesn't do that. Also it probably makes a difference if you are running Strand/Glacier or a map that takes you longer but has more monsters in it. To look at gold per/h makes more sense in that case.

I am doing ~10k with Maven node for random t 16 and around 16kish with slighty juiced Burial Chamber + eater altar and i am doing zero league mechanics. Just Shrines(they are great lol) and Strongboxes...
Unfortunately i ran out of Ambush scarabs and the t17 juicers brought the price way up so it doesn't seem to be worth it to just use them willy nilly, meh...
How many lies here.

Gold is always spread lies xD
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Strickl3r wrote:
"
de99ial wrote:
Break barrels, vases, crates and open boxes.


That is not time efficient i would assume. I would start by using chisels on my maps. I have a sneaky suspicion op doesn't do that. Also it probably makes a difference if you are running Strand/Glacier or a map that takes you longer but has more monsters in it. To look at gold per/h makes more sense in that case.

I am doing ~10k with Maven node for random t 16 and around 16kish with slighty juiced Burial Chamber + eater altar and i am doing zero league mechanics. Just Shrines(they are great lol) and Strongboxes...
Unfortunately i ran out of Ambush scarabs and the t17 juicers brought the price way up so it doesn't seem to be worth it to just use them willy nilly, meh...


I run with RF so i just walk.

Increase magic monsters - on map mod and scarabs.

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