undying grappler discharge lag
Ok, i have experienced this lag for awhile now, and did not say anything. I am sure lots of people have said something about it but now it is my turn. It is the same lag that the skeleton totem had before it was fixed, i freeze completely for a few seconds. Tonight this happens in just a normal map, and i freeze for about 3 seconds and when i unfreeze i am in a group of freeze pulsing undying and 3 grapplers.
I am level 89, and i ended up dying at 85%. Today i started around 1 pm or so ( no life) i know, and it is now 1 am. I have not stopped mapping since this time, and now i am at where i started at the beginning of the day which is 70%. Instead of fixing skeleton totems, when a player can choose not to use them, and how they are on totem maps only; can we please do something about undying grappler dischargers? Which seem to be in the majority of the maps and I have no control over. And another thing is that yeah i did 12 hours of mapping and only got 15% exp, because i am forced to run 69-71s all day so i can build up a base of higher maps. But, apparently higher maps drop rate was increased a few maps back, and i just have not seen it. I have been in those higher maps and have gotten luck, not me personally but my group and then we do the rest of that "luck" and we are out. And, i understand that many people do complain about map drop rates, and i mean yeah i have PLENTY of maps, but how many of them are 72+? I have currently about 10-11 72s and a 73 left, but every single time i do these maps i get no map or a 66 map, a daily dunes or a daily dungeon. And when i actually decide to run my maps they are rolled for the best chance possible of getting a map. rabble rabble rabble. I know i just vented but , it is frustrating to spend so much time and just go back to where you started at the beginning of the day. IGN: Bushnberries
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