Do blue affliction wisps even have any currency multiplier anymore?

I hit 8-10k on a few t16 maps and literally could not tell the difference in loot. Even with 4k blue wisp there was no significant increase in currency drops. How's everyone else's experience with this?
Last bumped on Jul 31, 2024, 4:34:44 PM
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From personal experience I'd say wisps in general are pretty much dead? I couldn't tell the difference either other than them being tankier.
Honestly? I'm glad. Affliction absolutely tanked the economy during its debut league and I'm glad GGG came at it with a sledgehammer before bringing it back to T16+ maps.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
IMO wisps are either bugged or too heavily nerfed.

It does not feel as if having wisps improves drops. As such, there is no point to using the wisps.

Please consider a minor buff to the wisps quant/rarity, or consider removing them completely.
Wildwood is a lie
The wisps are 100% nor working as intended. The difficulty increases substantially but the rewards dont change at all. I have tested 200 scarabs of wisps in T16 fully juiced deli maps and in some of them i had the wildwood spawn too. Once i got up to 7k yellow and 1.5k blue juice and guess what, loot was trash.

I understand they wanted to nerf ground loot, but i doubt this is the way to do it. They should have just nerfed those kind of strats on lower tier maps and kept them relevant at the higher tier. Now its best to just do mechanics that give static rewards or go sanctum.

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