Change the smelters in kingsmarch

+1

This turns smelting into active(!) activity I need to check on and turn off before logout or I loose all verisium ore. That defeats the idle / automation point of it.
+1
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ArtCrusade wrote:
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Orbaal wrote:
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jsuslak313 wrote:
Honestly....this whole ore/bar mechanic needs to be reworked. Just have upgrades cost ore AND/OR bars. Or better yet, all upgrades should be bars anyway.


Wait until you get Isla´s map devices...


It requires so much babysitting for next to no rewards, I had to reassign them maprunners to fieldwork. Unless Im missing something really important and Im just flatout wrong, do not touch those things.
It´ll drive you up the walls


I got multiple divines from having my runners do sets of T5 maps already. Don't think I'm doing anything special with them tbh


Hmm k.

Mine kept dying roughly every 5-6 maps - in white T6 maps, halting the entire process.
Half of the remaining maps got only partially done, yielding basically nothing in terms of returns compared to their outrageous wages.

I might give it another shot once I lvl the whole thing a little more.
At the time it was way to much babysitting for way too much gold and not nearly enough returns to make up for it.
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jsuslak313 wrote:
Honestly....this whole ore/bar mechanic needs to be reworked. Just have upgrades cost ore AND/OR bars. Or better yet, all upgrades should be bars anyway.


Yeah, this is truly annoying. I had something like 300 bars of verisium before I realized I needed strictly the ore to level up recruitment. It's doubly-confusing because shipments specifically allow you to use either.
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Orbaal wrote:
Hmm k.

Mine kept dying roughly every 5-6 maps - in white T6 maps, halting the entire process.
Half of the remaining maps got only partially done, yielding basically nothing in terms of returns compared to their outrageous wages.

I might give it another shot once I lvl the whole thing a little more.
At the time it was way to much babysitting for way too much gold and not nearly enough returns to make up for it.


The trick with the map runners seems to be to find the sweetspot where the risk is marginal. I just let them run trash maps with 1-10% risk
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Sounds reasonable and I might give it a shot.

I think I had risk in the ballpark of 19% and thats prolly too much.
However, this approach begs the question where the supply of lowtier maps is supposed to come from, which is why I think I need to lvl the whole thing more.

We´ll see. Thx for sharing

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