My first weekend impressions of settlers
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my 1st weekend impressions
1. Campaign Engagement first time im ALWAYS engaging with the league mechanic. it feels just nice where weak ass players dont get immediately wrecked by the mechanic. i remember for so many leagues that i would find the league event early in campaign. find it super over tuned. and as i progress thru the campaign they would be so deadly/tough that i would skip everything. this is not the case now. i always run the events whenever i see them. 2. Rewards i cant vouch for the rewards as i focused entirely on getting to maps before i started actually jumping into town. but i found it interesting enough. i initially HATED the idea of IRL timed progress, but the way GGG implemented it seemed natural. there was no "buy our energy packs for IRL RMT" P2W bullshit. everything was balanced around "you do your own shit and come back later" philosophy. i cant say its very rewarding (i only began recently) but i feel like its a "perfect loop". Speaking of perfect loop i should speak me of it. 3. Perfect game play loop. You map, you gain gold, you find resources. then you take some time to chill, manage your town and utilize the resources. you dont immediately get to progress asap. the events you get while mapping are WELL SELF CONTAINED. you run them OR you dont. up to you. they dont interfere with your mapping unless you choose to run them. they are not timed events tho the wood event is a pseudo timed event where you need to kill the enemies asap. later onwards you organize your town and let it run in the background. it reminds me of how i used to play FB games coming back every once in a while. farmville specifically. its the antithesis of how most content in the game is now, where you run a league content to RUN MORE league content. for example delve. i get sulphite, so i can delve more. do x to do more x. run out of x then you cant do x. settlers is do x then setup how x is gonna run and let x do its own thing. you setup x during your downtime. so its a balance between active gaming and passive gaming. all old content is active gaming leading to more active gaming. it gets tiring. 4. melee /feel in general melee feels more fluid to play now since we actually have decent damage from the start. i rarely get perma stunned/frozen as compared to before, and i m clearing content faster. i wont consider melee as fixed, but its in a much better place now. ISSUES: 1. Somethings are not too apparent. like disenchanting. i did not know why i could not disenchant my unique stuff only to realize it needs to be upgraded first. i've wasted so much time by not learning about that earlier. it is not clearly communicated. 2. the flame tornados are cool BUT are kinda antitrumelee. similarly protecting the tree while some of the mobs have mechanics such as lightning mirages or the lightning tower things. it can be a truly infuriating experience but its "less a problem" now since we have more dps. we solve this issue by killing mosters more quickly. overall, as a league mechanic. this is the MOST FUN i ve had in a decade. MOVE OVER SANCTUM. SETTLERS IS MY FAV LEAGUE NOW. other notes: i find it darn interesting that i am actually so hyped up for this league. i normally only jump into a league IF and ONLY IF i feel that it can bring me exclusive gear/player power to standard. theres NOTHING i want from this league to bring to STD, but I WANT TO PLAY THIS LEAGUE JUST FOR THE SHEER FUN OF THE LEAGUE MECHANIC. fuck. this is good. good job ggg. would also add: its so good as a secondary mechanic i dont know how GGG can make it go core without interrupting any future league mechanic. currently it is in the "perfect loop" situation. unlike other league mechanics, where the progress can be staggered or even paused, settlers as is, is so damn organic. everything feels right. perfection. tweaking it so that it appears once every 3-5 maps may make the progress seem slow UPDATE: GGG hotfixed so the tornados are not as bad as how they used to be. hip hip horaaaaaay! [Removed by Support] Last edited by exsea#1724 on Jul 29, 2024, 3:25:43 AM Last bumped on Jul 29, 2024, 5:14:56 AM
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Whats "trumelee"?
Mash the clean
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Buff Shipments(they are pathetic right now) and it will be a great league!
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" This is ridiculous.....you play an ACTION rpg to not have active gaming the whole time? You know what you do when "it gets tiring" to play a game? You stop playing the game. You take a break. The game doesn't need this crappy "farmville" (like you quoted) gameplay in it. The "game" is doing well, and I agree that I love that you can interact with the league mechanic right away. But this whole town building, resource babysitting, timer-waiting nonsense is the worst thing that has ever been introduced to Path of Exile. The gameplay loop for Kingsmarch is exactly the same gameplay loop as everything else.....except you have to wait for set timers to do anything. Its the same "Play x to get y to improve/run z", just y and z are now idle brainless trash. You compared it as the antithesis to something like Delve.....no its not. Its exactly the SAME as delve without the fun. You have to farm gold (sulphite) to run the town, but then you have to just WAIT for everything in the town to autoplay whereas at least in Delve you actually get to DO something. Last edited by jsuslak313#7615 on Jul 28, 2024, 11:09:33 PM
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" I hate to say it, but you do seem to be in the minority on this this when it comes to the town building. Almost everyone seems to love it. Not really seen any posts from anyone that hate this league. The time gated part doesn't bother me since it's all done when you are normally playing the game anyway. The only thig they can do better in my opinion is buff the shipments. The fact that the shipment loot is weak might be part of the reason why you don't like it. I think GGG will buff the shipments in the near future and that will make it much better. |
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I don't care about the rewards at all. They could be astronomical and I'd still hate it.
I'm not playing a sandbox town builder. I'm not playing an idle game. I'm playing PoE, the game I know and love and have been playing for 12 years. Turning it into every other trash cellphone game is a huge mistake. I hate what Kingsmarch is for the game right now, and I especially hate what it means for the future of the game. It's exactly as bad, or worse than I thought it was when they introduced it 2 weeks ago. |
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" i will acknowledge that the timers are VERY divisive. you either like it or you dont. and i can understand why you dont like it. a younger me would have hated it to be honest. i remember playing dao and they also had an IRL timer based content which i remember hating with intensity. i used to like delve, but as the years past. i have less time to game. running x to do x part 2, to do x part 3. can get tiring. which is why i like the farmville content a lot. i dont need to engage with the mechanic too much and just check in on it once in a while. but in any case, i totally get why people would hate the mechanic, and you're not wrong to dislike or even to hate it. i know me of 5-10 years ago would spit on such mechanics. "lol, if you really dont know. its any melee skill that does damage by tapping the players weapon directly on the enemy to deal damage. if your melee attack has insane range where it hits the entire screen, its not tru melee. if your weapon slams the ground and shockwave happens as a result, hitting things, thats not true melee. if you attack an opponent and your attack shoots out projectiles, its not trumelee. i consider heavy strike as tru melee. its really good now. [Removed by Support]
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" It just sounds like this game is no longer for you. I say that because due to the high demand I'm seeing of players wanting it in the core game, it will more than likely go core, so yea, you are probably better off moving to another game. If your opinion was the majority as opposed to the minority, then things may be different. People love it because it's a big change from what they were use to. Players were getting sick of doing the same thing every league. And after the horrible necropolis, GGG had to do something drastic to maintain playerbase. I'm sure they are fine with losing a few players. You can't make everybody happy. Also, you do realize that you aren't forced to play it unlike last league. You do realize that don' t you? You can just skip past the mines in maps. And you aren't forced to play the league content. Just collect the gold for the currency exchange. Last edited by Mentoya#7912 on Jul 28, 2024, 11:46:11 PM
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I read point 4, but honestly it's not better. Let's compare how different builds hold up in the campaign giving difficulty.
1) Caster I would say it's about a 3 for any casters. Get one +1 wand and you are literally covered till act 6, then do the same thing but get about 50% damage on the wand. Now you're covered till about yellow maps. This is provided you have a 4L. 2) Melee Before: 9/10 Your damage comes from your weapon. If you have a bad weapon, you deal 0 dp. Every time you upgrade your weapon, your damage exponentially rises. 3) Melee now: 6/10 Your damage comes from your weapon.If you have a bad weapon, you deal 0 dps. However, instead of requiring really good weapons, you now require good weapons. You do get a relatively higher floor through the campaign, but it's still nowhere near the ease of casters. Yeah, there's a recipe to give an increased phys damage weapon, but the issue is the sash's rarity affecting the mod tier. How many essences do you really expected people to have going up to convert rush sashes to rare? Unless you're in SSF, you're probably not going to spend an alch since at that point, just buy the leveling item. |
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" So basically the mechanics are antitrumelee in the sense that mapping is antitruerange where you have to aim at every enemy rather than having area clear. It would be like mapping with barrage on old deadeye farshot where all your shots are in a single line. And then complaining about things being antitruerange. What I am seeing here is, because heavy strike, a horrific single target skill, much like barrage, cant do area clear reliably, making these mechanics requiring area clear hard to do. Has nothing to do with "trumelee" or whatever term we want to make up, it has to do with a gem not designed for area, much like barrage. Mash the clean Last edited by Mashgesture#2912 on Jul 28, 2024, 11:37:22 PM
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