Tincture Cooldown when using wardens Experienced Herbalist

Using and deactivating only one tincture with Experienced Herbalist will cause the non active tincture to enter cooldown as well

it also starts the cooldown over if one is in the middle of it
Last edited by Fuumajin#2095 on Jul 28, 2024, 7:39:17 AM
Last bumped on Jul 30, 2024, 4:35:46 AM
This thread has been automatically archived. Replies are disabled.
This is a huge issue and needs more attention. I am not at my PC so I dunno if the newest patch fixes this, but certainly nothing in the notes about it.

I am not sure how much of this is purely UI vs affecting tincture behavior, but it's really bad QOL regardless of how far it is towards one side or the other. Just a matter of degrees.

To explain the issue in more detail: according to the game UI, tinctures share cooldowns. This can be easily tested: activate 2 tinctures with the 12 tincture deactivation mastery allocated. Deactivate one tincture manually. Its cooldown bar will start running. When the second tincture is deactivated from reaching 12 mana burn, the bar on the first tincture will start running down again - effectively resetting the cooldown.

I have done some small testing, although I am not at my PC currently so I can't check again right now. But I believe that even if the cooldown on tincture 1 should be out, if the bar is still running because of tincture 2 as above then you are not allowed to reactivate tincture 1 according to the UI - nothing will happen if you press the hotkey.

I have to imagine this is unintended behavior - but I do not think it is SO bizarre that it's impossible for this to be intended. However, it is extremely bad for QOL, as fat-fingering a tincture is very easy - especially if you set them up in slots 2 and 4 to maximize the 'flasks next to tinctures' effect on Nature's Concoction or the like, admittedly not a very useful node to pair with the lingering effect as such.

Other than the original issue where you could be out 6 seconds on 2 tinctures with a misclick, the biggest potential issue by far that I see is with Enduring Concoction itself. If you accidentally deactivate tincture 1 at no stacks, you already get 6 seconds of no benefits from this node. If then tincture 2 deactivates with tincture 1 at say 1 second left on its cooldown, and said cooldown resets to 6 seconds to match tincture 2 but does not get the benefit from 12-stack Enduring Concoction like tincture 2 does (after all, tincture 1 did not deactivate!), then you go a full 11 seconds straight in this case without benefiting from tincture 1 at all! Now it is possible that Enduring Concoction would in fact apply also to tincture 1 during the final 6 seconds in this case since the bug could be that both tinctures 'deactivate', but given the entire behavior seems unintended I certainly would not just assume so.

There are plenty of other issues with this, but most of these are more on the 'annoying UI' side of things. I would love it if someone else could test and corroborate or refute the impact of this issue - as mentioned I cannot test in-game ATM. Unfortunately a lot of my ad hoc testing in the last couple days is rendered basically useless by the recently fixed bug with Enduring Concoction + Colloidal Mixture + life flask, which completely messed with my observed skill damage numbers. So I was not able to successfully check e.g. that the 'reset' cooldown on tincture 1 from tincture 2 expiring actually prevented you from reapplying tincture 1 after 6 seconds, rather than just showing you the wrong thing in the UI.
Last edited by Insurrectionist#4317 on Jul 30, 2024, 4:36:34 AM

Report Forum Post

Report Account:

Report Type

Additional Info