Call to Arms
Was it really necessary to remove call to arms? Some builds have a 100% up time on 1 warcry and the gem was fine for that. The whole idea behind Call to arms was to automate a skill that already will be up 100% of the time.
If you can't reinstate it, can we get 1 supported warcry into automation? Remember you started this to remove our ability to asign abilities to left click. P.S Autoexert is fine but it left a vacuum behind. Last bumped on Jul 23, 2024, 4:10:35 PM
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Corrupting cry was nerfed yet again by this. They probably didn't like people getting the benefits from the cries without needing to press a button. Didn't like it when we had it on left click either. Even tho the current version requires a gem slot sacriice for it.
I'm a bit annoyed this build keeps getting nerfed when its not "that" strong. Bare min need to fix the life recovery mastery to work like the onslaught jewel mod. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I'm thinking Corrupting Cry w/ something like General's cry didn't just get a 15% reserve cost nerf and buff loss, but all those supports are gonna make it impossible to automate with a 1000% modifier cost. Needing to cast a .4 warcry every 1.6 seconds with swift affliction for subpar damage numbers that just keep getting smaller with the patches is a bad look.
Last edited by OverlyAggro#3474 on Jul 23, 2024, 12:20:03 PM
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push
Remove cries GGG when you don't want we use it. |
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Agree, call to arms are really shitty and no one need it in 3.24.
Can't imagine GGG make it even worse in 3.25. It's a remarkable skill that they can make a shit more shittier. |
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If GGG seriously wants me to juggle multiple short-duration cooldown abilities, then you better give me convenient options to customize their timers because I'm not spending most of my screen time on my skill bars at the bottom right of my screen. I did enough action bar staring in Diablo 3 and a big improvement of POE was the lack of cooldown-based skills.
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