Warden : Barkskin - Bad

It requires 2 ascendency points, still has reservation cost and is underpowered.

If its going to require investment it should be powerful. The numbers for that are horrendous.


Calling it now, nobody will use it after campaign.
Last bumped on Jul 23, 2024, 1:41:02 PM
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Wouldn't be the first time you were wrong, and it won't be the last o7. Not only am I gonna put 2 points into it, I'm going to put 4.

Armour block warden is here, 91% eff double block rate w/ new shield, 76% suppression, 100% inc damage taken, double scorch what more do you want?
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OverlyAggro wrote:
Wouldn't be the first time you were wrong, and it won't be the last o7. Not only am I gonna put 2 points into it, I'm going to put 4.

Armour block warden is here, 91% eff double block rate w/ new shield, 76% suppression, 100% inc damage taken, double scorch what more do you want?


This makes zero sense.

Explain how you're going to put 4 points into Barkskin?
It's a rather stupid concept for an Evasion class.

The only way to hope keeping Warden alive is to use Iron Reflexes and never have Bark Skin charges. It's the only form of defense the Ascendancy has where as Raider had ailment immunity, easy 100% SS, massive move/atk speed with a lot of spare points / affix slots as result.
"Never trust floating women." -Officer Kirac
yeah i'm with Xzorn, its kinda odd in thematic terms as really you take barkskin to not have any, its far better at 0 than it is at full both for 2 pts and for 4 really.

Strange considering what was swapped out for it.

I do think the spell suppression element is going to be pretty busted in maps but I wouldn't want to ramp it up on bosses, I feel like the whole 4 pts are DoA for bossing but solid for regular content.

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