Corrupted Blood and Ailment changes

Corrupting Blood is a nearly untagged debuff players can give and get in the game, and with the numerous changes this patch there are severe nerfs coming to the skills from mana and sustain changes that majorly effects Corrupting Cry to losing one of the only ascendencies that accomated the playstyle even for the Corrupting Fever variant.

With the mixed feedback from Jagged Technique, I'd love to see a change to MORE Physical Dot Multi rather than the bleed proc. Seeing as the playerbase recognizes even a single 10% chance to aggravated bleeds node is enough to have all your bleeds nearly always fully empowered for many builds.

Or I'd love for Corrupted Blood to be considered a true ailment to benefit from Ailment effects, from my understanding it is considered a "bleeding effect" on the player and that is also an ailment. The Corrupting Fever version has the spell tag and is much more accessible for scaling, but also took a severe nerf this league from a also non-existent playerbase. Where the Corrupting Cry version doesn't have that avenue of scaling.
Last bumped on Jul 22, 2024, 8:55:56 PM
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