Some thoughts about 3.25 features (after viewing the teaser and reading patch note)
First of all, greets for all good HUGE work, this league looks very innovative and plenty of experimental content. Now, lets start some constructive criticism to think about for further iterations.
Chain real-time automapping. This automapping building in the town ussing NPC mercenaries (dock junkies and other expendable seaweed scum) look pretty imbalanced in hardcore and ruthless, despite it can be used to burn "bricked" maps in atempt to milk something from them. It should be disabled there (HC and R), there is no point in a HC or hardmode environment where you can invest ZERO personal risk to earn rewards. Boats And how this boats full of loot look in ruthless? I dont know how stuff like this can be in an environment based on scarcity being balanced and interesing at same time. If boats sunk too often or there are only scrolls of wisdom inside, nobody will do the mechanic... and if its a lootfest, it may break the natural appeal on ruthless mode based on use-what-you-find. On the other hand, these tools may be a good way to improve solo yield in SSF and make more afordable to construct your characters there, as well a good try to improve retention among the leagues. Town portability Its not explained if town progress (upgrades, queues, and various call downs) is shared among characters in the same league. Otherwise passive farming methods can be industrially exploited. Gold Not explained how gold drops interact with ruthless diminishing returns. Coinsidering you can be raided by pirates and your workers lost, this could mean town unplayable in +R if not properly balanced. Auction trade (TAXED) Ok for me, albeit I mainly play SSF (plus any other mode if league is easier or harder). Guess if AH being gold-taxed (real gameplay taxed) can prevent scalpers, small group take-overs and other auction oportunists to disrrupt trade economies, which is, by far the most heard complaint about trading. Respec sp tree by gold And what happens with regrets. No real use for them now. Recombinator machine Thats fine. A good rare RNG sink. Guess how mods are RNG-weighted towards the recombination. ¿Its pure random? ¿what happens if you put 2 mods of the same kind but different values? ¿or two items with diferent number of explicits? ¿higher the tier, the less chance to appear in the result? I hate jukeboxes and gambling. Hope its not! and rewards were fair and scalable (equiprobability, able to merge again). Aura nerf Ok, better bases, worser auras. But... ¿Reservation also diminished proportionaly to reduced eficiency? Raider removal Why. Its a pretty fair defensive ascendancy. Other things break the game even more than having a built in spell supression and phasing. ¿You guide yourself by poe.ninja-like stats? Then... raider was a very great choice on ruthless, where class choices were much more balanced because of less minmax chances. Poor Raider. We will miss you little girl. No abused and OVERUBERABUSED items fix As example in poe.ninja, 40% of players using the same broken unique item best-in-every build for 99% of STD players (the ones not using it, just because havent found yet or quit early lol). Everybody uses it because its broken by design, not because its fun or build-enabling. Melee buff ¿Boosting slams and pseudo melee skills at same power range than STRIKE skills? Who in the hell will use a strike (that needs a loot of supports to work against high density zones, and need to AIM moving monsters all the time, makes you vulnerable while striking animation plays) instead of SLAMS and pseudomelee (that hit many targets and have less positioning issues and can stack MORE supps for +DMG instead of + TARGETS) Heavy stike having lower rolls than many slam skills (also considering HS has 40% chance to 2x dmg, without other perks) is a big lol. Valdo Puzzle Box I always wanted to suicide opening a Lemarchand Box and summoning a Pinhead that voids my character. All masochistic fantasies should be fullfilled. By bosting the overall absolute box drop, while keeping the absolute mass of mageblood valdos, I understand its relative value is diminished and "Valdos puzzle box" is not "Mageblood puzzle box" anymore and you can get more variance in rewards and nastyness. Sentinels and wildwood in high tiers Optional and scalable, thats how should be any hard stuff (controlled risk GOOD vs random rng oneshotty risk BAD). Conservative gameplay friendly scalation. All rounded. 10/10 aproach. LORE AND ALIGNMENT and action-RPG Yo can use people to work for you and there is no alignment system? Just thinking about. Using expendable poor people (SLAVES) to scavenge for you in deadly/contaminated areas and not caring for them, o abandoning them to meat traders, pirates, monsters, diseases, sounds as a woeful tyranny... this is what Dominus did, so player must get some kind of "bad" reputation to send people to death. Extreme levels of bad reputation may lead to riots or align you to evil. We need a bit of spice and choices that matter, defining who your character is. ¿A fresh meat vessel ready to be seeded by evil? ¿A careless greedy merchant who only wants to min/max? ¿A sanctly hero helping the forgotten and the troubled at any chance? Best regards. Last edited by Halugar#0425 on Jul 18, 2024, 9:38:11 PM Last bumped on Jul 18, 2024, 9:02:16 PM
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