Nine Lives - slight rework

"25% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup Effects instead occur over 3 seconds"

This is current the effect of 9 Lives

I suggest changing the second line.

"25% of Damage Taken Recouped as Life, Mana and Energy Shield"
"Increased Recovery rate of Life, Energy shield and Mana by X%"

Not sure the value that X should take to make it balanced but making recoup occur over 3 seconds instead of 4 forces you to not use progenesis/petrified blood and even if you are not using those and are making some type of self damage build you lose buffer time in recoup. Also if you still want to occur over 3 seconds you can still do it by taking the recoup mastery and you have 2 options not too distant from the witch starter location.
Last bumped on Jul 18, 2024, 5:25:25 AM
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why in the world does this make you unable to use Progenesis / Petrified blood?

As it stands, that is a ridiculously powerful anoint. Like....truly ridiculously powerful, ESPECIALLY combined with things like progenesis, petrified blood, and other recoup-based defenses.


If you are making some incredibly niche recoup-self damage-unique build that relies on a very specific chain reaction of events.....expect that YOU need to adjust, not the items or the passives.


What the 3-second recoup timer does is actually BUFF your progenesis/blood effect by like 25%. Since you recoup quicker, you overlap recoup effects BEFORE the progenesis effect ends and get 25% more recoup per progenesis proc.
Last edited by jsuslak313#7615 on Jul 12, 2024, 2:14:33 PM
yeah, that prob would be better. Those 3 secs instead of 4 kinda also has turned me down on taking it some time in the past, while being somewhat interesting thing to build around.

@jsuslak313
its not an anoint, its a hidden ascendancy passive from forbidden jewels.

As i understand those 3 seconds can be viewed as a worse version because recoup does end after 3 seconds while effects from PB and progenesis still degenerates life for remaining 1 second never leaving character on full life.
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ESPECIALLY combined with things like progenesis, petrified blood, and other recoup-based defenses.


Did you try using? Petrified blood and progenesis convert a % the damage to be taken as damage overtime for 4s. If you are taking tons of damage using them as soon as combats ends using 9 lives you walk for 3s with insane recoup during that time and then the recoup ends(because it only lasts 3s) and you die in the last second due to the degen from PB/progenesis because they last 4s not 3s. If you are not using either you can still get the 3s on the tree from the recoup mastery. You are generally getting at least 1 wheel anyway if you are using recoup as your main form of regeneration.
yep knew it was one or the other, anoint or secret forbidden. Mistakenly said anoint.

Again @LXL: if you are doing some niche build like that which DIES in 1 second due to PB and/or Progenesis......then that's on you and maybe you cant use 9 lives with it. But for nearly everyone else, this is a pure buff.

In every single build where I have ever used recoup, I have had the 3second mastery along with progenesis and/or PB. Never had any sort of problem. 9lives would only be better and save you some recoup passive points.


Progenesis and PB degens already stack in separate timers anyway...it isn't just "4 seconds and done", its EACH HIT that you take in separate 4 second timers. You should be equally stacking recoups then too and not dying.

If you die in the 1 second overlap time, that means you simply don't have enough ehp. That 1 second should only be like 1-5% of the total damage you would have taken anyway (which should be almost negligible). OR you need some regen along with your recoup. Maybe that's inferior to you, but overall it saves on recoup passive points.

It's also quite good for hybrid witches and Progenesis/PB. Since recoup is only life everywhere except for 9lives.
Last edited by jsuslak313#7615 on Jul 13, 2024, 5:15:32 PM
But regardless....why should 9 lives have to change? Just because it doesn't work easily with that one particular combo? Maybe it wasn't meant to?

By that logic, they should rework all tradeoff notables and keystones because there's always some combo that doesn't work well with the two of them, like a bunch of things and CI, or hybrid and life regen turned to es regen keystone, etc.

It's your job as a player to figure it out, not try to change the game to suit your unique situation. It's not a bug. It is the ONLY source of mana/es recoup in the game (? I think so), and it is a whopping 25% + the 4-to-3 recoup multiplier.
Last edited by jsuslak313#7615 on Jul 13, 2024, 5:20:55 PM
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It is the ONLY source of mana/es recoup in the game (? I think so)
There are several different sources of mana recoup(battle rouse, mana mastery, helment/amulets/rings(both unique and rare), body armour and jewels). There is only 1 other source of ES recoup and it is the Graven's Secret belt and it only works for elemental damage. I don't want to remove mana and ES recoup from 9 lives. That would change the purpose. What I want is recoup to last longer so I can use as my main form of regeneration instead of just as a complement to actual regen(already can be done without using this keystone but only for life). Also I only suggest this because there is already the recoup mastery to make it last 3s. If there was also a recoup mastery for 5s and took priority to the forbidden flame/flesh I would not be asking. I also know that each hit is calculated separate but I can have recovery on block/suppress/bloodnotch/unfaltering(3 different systems already) and negate most of the instant damage and die to the degen after. Also the damage you take from the degen with the 3s is actually 6% of the total damage with only PB or 6.25% with only Progenesis without any flask effect not between 1-5%. Recoup is supposed to work when you take so much damage that you regeneration can't keep up. And in all cases this mastery works regen is better and you need as a complement. Can you give me 1 case where you use 9 lives but can't take the 3s recoup for 1 single extra point? But to be honest you may be right the single point may be worth the jewels(just check voices 3 passives vs 1 passive price). My preferred solution after analyzing this would actually be "If there was also a recoup mastery for recoup happening over 5s and took priority to the forbidden flame/flesh". This item is too rare to be build enabling to keeping as a luxury item instead of a building enabling can be better.
Gotta say i'd monkey paw this and just nerf the synchronised recoup/degen lol

Its had its moment like many past nigh invulnerability setups just get rid of it.

Just an opinion guys don't worry they don't listen to me lol
Last edited by Draegnarrr#2823 on Jul 18, 2024, 5:27:15 AM

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