What do you hope vs expect from 3.25?
" +1 Another non-skippable league mechanic would be a nonstarter for me. Gutting Gameplay Gradually
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A fun and potentially powerful crafting mechanic. Sentinel is still the best for me since it was fun to interact with.
Delete T17 maps. |
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" what could be more powerful than the current grave crafting tho? Both harvest and recombs were way less powerful than the current literal item editor. A league mechanic that lets you just grab whatever mods you want? at best even already quadruple elevated items on synth bases, fractured so you have a triple or quadruple influenced item potentially even with eater and exarch influence on top for sextuple influenced items? Nah thx, artificial power creep needs to go, game has lots of good crafting methods after all. Flames and madness. I'm so glad I didn't miss the fun.
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" I'm not against nerfing the player. But it's a bad idea to ask for nerfs in general. GGG always overnerfs things that are already weak and the insanely strong builds barely notice the difference(oh 1.5 seconds more to kills the boss!!!) |
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What I expect:
- T16 and below drop rates will still be a joke regardless of atlas or juicing combo - Most of the top builds from 3.24 will be brought down and a few (non-melee, non-minion) other choice builds will take their place to which GGG will decree "see everything is fine" - monster and boss damage will still be ludicrously overtuned across the board - defenses like auras will be further gutted with no compensation - gladiator, assassin, berserker, etc. will still be a laughable "you die in a stiff breeze" joke - melee will still be ludicrously dependent on good weapon drops with no deterministic NON-HORRIBLE way (ie. not graveyard crafting) to obtain them - things will still repeatedly kill you from offscreen because "it's not intended for you to see that much of the gameplay field" (their words from another thread) - game will still require year 2025-2030 quality hardware to run 2010-2012 era graphics on low settings at a decent framerate |
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1+ A bridge "lore league" to PoE2, with some perks in the new game as challenge rewards to hook peps.
2+ The reveal of the mistery of the easter egg that nobody discovered in 10 years; albino roa feather, krillson, fishing rods and how all this shit interacts to DO something. We deserve it. 3+ Me to drop a mirror after 10 years of playing, just to put in a curio display and show it to da kitties when they come to my shack. |
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With teaser out, hopes:
-Ward actually being good for more than wardloopers. -good new soundtrack from Kamil. Expectations- -a good chunk of lore. |
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Hoping for:
melee buffs Gladiator/Assassin rework addition of some different defensive auras (why isn't there a suppress or ward aura?) rework/rebalance of underutilized skills (although that's the hope for every league) - additionally look at expanding on skills that are only usable while wielding weapon x/y/z |
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Good lord; is this a reasonable, well thought out, concise, and relevant Kopogero thread with no grandstanding?
I am genuinely shocked. Oddities aside, I hope we get a reasonably complex league which focuses more on adding gameplay elements than raw power. I expect we'll get a low effort league layered with nerfs and QoL leading into PoE2 hype 2 - 3 months in. Who knows, I might be wrong but tbf we are due a nerf league. Souls along a conduit of blood, from one vessel to the next.
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Heh. Thought occurs to me. Maybe Path 2 is the ultimate nerf league. The league nerfed so hard it became its own new game. And with Path of Exile 2 being the ultimate Permanent Nerf League
She/Her Last edited by 1453R#7804 on Jul 11, 2024, 10:00:40 AM
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