Help to stun Maven

I was wondering exactly what is needed to stun Maven. Her life is specified as around 51.2 million. Is this adjusted further for stunning calculation purposes or is her life total essentially too large to stun?

If I understand the "stun" poe wiki entry correctly, even with 100% or even 150% reduced enemy stun threshold her life total remains out of reach for stunning purposes. (For information purposes, I assume that on a critical and ruthless strike I can reach 1 million damage on a hit.)

Thank you for any help.
Last bumped on Jun 13, 2024, 10:50:17 AM
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TrashCondor wrote:
I was wondering exactly what is needed to stun Maven. Her life is specified as around 51.2 million. Is this adjusted further for stunning calculation purposes or is her life total essentially too large to stun?

If I understand the "stun" poe wiki entry correctly, even with 100% or even 150% reduced enemy stun threshold her life total remains out of reach for stunning purposes. (For information purposes, I assume that on a critical and ruthless strike I can reach 1 million damage on a hit.)

Thank you for any help.


technically stunning bosses and even ubers are possible just that it requires a whole lot of effort. you may need to curse the enemy, get tons of "reduced enemy stun threshod", stun duration, chance to double stun duration and of course damage.

its best to go pure physical if stunning is your primary concern, as pure physical hits gain 25% bonus to stun, while having any non phys damage to the hit negates the bonus entirely

there are video clips of people doing stupid long stuns on ubers somewhere but with a dedicated team of cursers etc.
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Last edited by exsea#1724 on Jun 12, 2024, 9:52:54 PM
I played a stun build a few leagues ago. Forgive me if I am wrong or outdated but if you using melee phys as your damage you are going to need to hit maven for 2.5 million with napkin math


formulas from the wiki
Spoiler
the stun formula is kind of complicated. Basically anything with a stun chance below 20% is ignored.

Stun chance is
%stun = 200 x (damage/defender effective max life)
This means that baseline you need to do 10% life damage to stun at all, before any other modifiers, reduced threshold makes this much easier. But I am going to assume that stun chance is 100% because anyone asking this question is going to check that box.

How stun damage is calculated.
Damage=(melee phys x1.25) + melee non physical damage +non melee phsyical damage + (none-melee non physical damage x0.75) This means that melee phys damage has a 25% bonus chance to stun, and has increased stun duration inherently, but elemental damage and spells have less stun effect.

Stun Threshold reduction makes defenders max life count as less, so it is much easier to stun. Anything over 75% reduction starts getting diminishing returns. So I am going to assume at least 50%, I have had builds with like 90 before. Very low dps though it takes a lot of a builds strength to get that much reduction.

I am ignoring duration because well, maven has a lot of hp and I don't know what her stun recovery is. Lets just assume 500 MS if you can stun at all.



So assuming any phys melee skill you need to hit maven for like 5% of her life to stun. The wiki says she has 51,219,201 hp

so this means with 50% reduced enemy stun threshold with a phys melee skill you would need a single hit that deals 2.56 million damage to stun regular maven. Give or take a few hundred thousand. Most builds that fight maven regularly don't stun her because their per hit damage is much lower than their dps. Especially if they use spells, because they would need to hit her for like 7 or 8 million in a single hit to stun.

For comparison with 75% stun threshold reduction maven would be stunned with 1.2 mill, but you lose a lot getting that much reduction. One of the issues with str stacking weapons is that they don't do physical damage, they do elemental, so they are 25% worse at stunning.
Thanks! I do, on pob, make a lot of effort with stun threshold reduction - so depending on whether I include Stun support or not I have around 100% to 150% reduced enemy stun threshold.

Assuming 150%, a physical melee hit of 1 million, is this calculation correct:

Maven effective max life (after threshold adjustment) = 3.75 million

Effective damage (from physical melee hit, 25% more) = 1.25 million

Stun chance = 200 * (1.25 / 3.75) = 66.67%

So a fair chance to stun (non-uber) Maven.
Stun support is kinda a trap, it looks good but doing more damage is the same thing as having more chance to stun so any comparable support is generally better.

From my own experience if you are playing a stun build and hit for over 1mil you have a pretty reasonable chance of stunning any of the endgame bosses, its not guaranteed (miss you VGS) but it'll happen.

There are usually ways to get some extra in there if you really need it too - a 1mil hit is pretty achievable and higher is usually just a better weapon or some more investment etc. The last character i played with this brief was a Jugg for example and I coulda got that hit much higher by simply being a Berserker instead (but HC so felt safer)

AFAIK you can guarantee a stun with the more damage per duration EQ if you think an enemy will stand in the radius for long enough.
Last edited by Draegnarrr#2823 on Jun 13, 2024, 8:15:11 AM
Do people just say things without thinking?

Stunning Maven is pointless because Maven is not a fish in the same way Elder is considered one.

Why not just petrify her using Gorgon's Gaze instead? That's always been a good way to stop a fish from fleeing.

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