Ruthless is dead unless...
you put back the movement skills.
That's it. Not being able to properly dodge things in POE is dumb and makes it unplayable. It is already hard enough you can't craft and get the build you want. Your team wasted time and money on a dead mode that could have been a great challenge. Ruthless league could have been what ziz gauntlets are. Put back the movement skills. Last bumped on Jun 10, 2024, 3:31:33 PM
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Wdym?
There is no movement skills in the Ruthless mode? Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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" https://www.poewiki.net/wiki/Ruthless_mode The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" It sounds like Ruthless just isn't the mode for you. Bringing back dash skills would both degenerate the game into a blinkfest and make it way too easy to escape from mobs. It would also indirectly decrease the value of getting phasing flasks/triggers. I do agree something feels wrong about speed in Ruthless, in that it is way slower than Diablo 2 even, where you could at least sprint. And I mention D2 because this mode is very much aligned in spirit with that kind of gameplay experience. However, introducing something like sprinting into PoE would require a stamina bar... and let's just say doing that would open a whole can of worms. You could also argue PoE has quicksilver flasks for this sort of thing. Last edited by 1eyedking#6163 on May 30, 2024, 2:27:46 AM
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Is this the consensus of all of the people who play Ruthless mode or just yourself?
I'd suggest starting a petition and gather community feedback on the impacts adding movement skills into ruthless. It might incentivise a few more players to play it, but it also might deter even more from playing it. |
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" My own. That doesn't make it any less right: Ruthless is a a throwback to 1.0 PoE and to D2. This has been stated explicitly by the developers themselves. It's a mode where player power is curbed to a degree the game at a very base level becomes challenging again: item-finding, build-making, map progression, and yes, even physically maneuvering your character... everything was made difficult again. And that's what makes it great. Blink skills are in diametric opposition to the above, both philosophically and design-wise, and let me remind you when Ruthless was initially released Quickstep wasn't even there. It was mostly added to give players in the endgame a movement tool against pinnacle bosses: 99% of players won't even need it because they will never, EVER even *attempt* to down a pinnacle boss in Ruthless. In fact, I'd like them to remove Quickstep from Hillock and add it in as a high-level, drop-only Gem. In summary: you want to blink around like a brain-dead zombie, oblivious of any game mechanics? Go to zoom-zoom ez mode for that. That kind of gameplay has no place in a mode like Ruthless. |
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So I do agree, while the game is playable without movements, losing on build options in ruthless hollows it a bit. I'm 100% okay with quests not giving you various movement gems automatically and having to farm / trade for them as part of the process of finishing out a character or build. But losing a feature integral to modern late game design (heck they had to modify a Unique map as it assumes you have a dash and cannot be completed without one).
But just having fewer builds possible does suck for ruthless, and do wish they could be there, even if you have to put in the work / get lucky to get it off the ground. |
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You got it wrong, i play ruthless for the slow pace and the difficulty and the high you get when you finally find something good is what i love, but the current state of the game doesnt go well with the mode. There's too much bullshit going on that requires you to build everything in defense, which is extremely hard already and that leaves you with no build at all. Unless you spend an immense time to build your stash.
I dont want to blink around like a zombie and i dont like that anyway, but i would prefer if quickstep allows to pass through stuff. It's completely useless when you are surrounded or if you didnt see the little pixel on the ground. Also, some movement skills were useful for other purposes, not only zooming through maps, for that they could simply add longer cooldown or charges. As simple as that, making it a last resort option. What i really want is POE to turn down the drop rate to something close to Ruthless. There is no joy in farming right now and 99.8% of items are filtered out, but that wont happen. Ruthless is close to being great and that little change could be it. Say what you want, but you are in the minority of a minority of player that enjoy it fully. |
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The worst part about Quickstep is getting stuck on allies even.. if you play minions you might as well just not use it
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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I played ruthless pretty hard a few leagues back and had fun. Quickstep just is not very useful in my opinion, not being able to jump a gap or blink through a pack of monsters on top of the long cooldown made it not worth being on the skill bar for me for the most part. One league of ruthless was enough for me though, the game is just over tuned in too many situation's to justify the grief of playing that way.
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