Harvest not spawning
This map didn't spawn a harvest, while the atlas tree shows it should contain one.
![]() ![]() ![]() Last edited by quiwye#4290 on May 20, 2024, 7:16:23 PM Last bumped on Jun 6, 2024, 7:22:16 PM
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It appears that this map was not opened with the passive tree you're showing.
" While I assume you went for as much effect of explicit modifiers as possible on this Atlas tree, for the sake of analysis, I'm just going to use what's visible in the screenshot: From what's visible, we can see that your passive tree has 30% or more increased effect of explicit modifiers (at least twelve 2% nodes along the top of the tree, and two 3% nodes in the middle), as well as the notable granting 2% increased effect of explicit modifiers per explicit modifier. " Because the map has the shocked ground modifier, we can easily judge how much increased effect of explicit modifiers had: the modifier for red maps has 50% increased damage from the shocked ground, while your map had 62%. This means the increased effect of explicit modifiers for this map was ~24%. If this map was opened with your Harvest tree, this modifier should have given at least 70% increased damage from shocked ground: 40% overall from 30% + (2% * 5 modifiers) |
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How do you know there was no reduced effect of shock in play?
It's quite simple; I went out, checked the active tree on the device. Step 1) Assume you're an idiot and double-check yourself. Step 2) If step 1 isn't the issue, file bug report. Wtf you want from me? I'm using this tree the vast mayority of the time, so IF I would have changed it, it would have spawned something I had on the other trees; Alva/Heist or Essences, neither of which happened either. Just ran a Spider Forest and had the same problem again. Once again I go outside and click the map device to double-check which tree it was on and see there simply was no sacred grove spawned. ![]() ![]() I did get Ritual in this map, but that's not on the tree, nor do I use scarabs for it... :\ |
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" Because that doesn't matter for map mods. I am immune to shock as Sabo and I still get the full effect of that shock map mod. I just popped open a random map I had with the same shock mod, and it scales up to 87% with the same map explicit atlas tree you have. https://imgur.com/a/KxbqK9j Anything that is 60% scales up to 100% with the same Atlas tree, so stuff like curses and avoid ailments become over 100%, but they aren't on your tree with only 74% less curse. So for whatever reason, either your Atlas tree is bugged and points are not really allocated or when you open the Atlas the map device is picking the wrong tree. And if points are not really being allocated or the wrong tree is being selected, would explain the no Harvest. Whether you try to fix it yourself or wait for GGG to respond.. that's up to you. |
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" Well, I didn't touch the map device at all, and the next map it spawned normally again. This is happening on rare occasions, so it's just weird, hence the report. As I mentioned before; If I had the wrong tree allocated, then it should/would have spawned either Alva's or Essences, neither of which happened either. So I hope any of the Dev's see this and look into it. Not the worst problem in the game, but would be rather painful if this happens while juicing with quite some investment. |
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