Righteous Fire

TLDR: Buff dmg and make the added damage also hurt the player, scaling per level so players can adjust according to their gear and such :)



So the full version, this is what happened;
I be noobing around like usual, finding myself pressing altar buttons and having to deal with the fallout afterwards, etc... All of a sudden I grab some buffs, my char starts growing bigger, my damage goes through the roof and at the same time my HP goes through the basement :D

{ What I think happened: I picked up some "elemental damage added as chaos damage" from some rare mob. Having Soul Eater kinda did nothing? Just made me big?! }


Damage went craycray, but I had to step on the breaks and regen a bit in between to not get myself killed ... It was so much fun though! It felt like trying to juggle dynamite sticks and timing them right for the toss so the mobs can't throw them back or something :P Dunno what exactly caused it, but the above was my best guess :)

Another way to go about it would be; RF adds stacks that increase damage, to both enemies and the player, maybe also allies and lost those over time once you stop killing enemies.
/secretlanguaguedevsdontunderstand Oh yea, this will break the game and I can kill my friends if it also damages allies, I like this idea a lot! /endsecretlanguage


o/


Ps. also; More AoE = More Good, Bigger AoE = Bigger Good, so More Bigger AoE = More Bigger Good RF! Kinda feels bad that levels don't do anything anymore and nor does quality. (+1 level, or +3 qual on corruption should mean at least something...)
Pps. The biggest downside of RF is not being able to see stuff on the ground that you're standing in and should move out of! RF in the style of the Mana Syphon would be nicer; nice ring around but free of anything in the middle.
Last bumped on May 14, 2024, 9:05:19 PM
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