CRITICISM: There's TOO MANY scarabs. Combine them so there's only 3 of each mechanic
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Putting aside the annoyance of clicking scarabs off the ground, in general I think they missed the mark on "how many" scarabs there are. imo, 5 per mechanic is a bit too excessive. This leads to FOUR problems:
1. the scarab ui is a mess, "how boring and small" 2. a lot of scarabs are garbage in value because their individual effects are not great. leading to inventory rot because people will seldom buy them 3. picking up scarabs floods the inventory because of how many variations there are, can't imagine anyone without a bought scarab tab.... 4. Many scarabs have multiple limits, but the map device is still just limited to 4+map, so in most situations you can't even use all the scarabs for ONE mechanic anyways Proposal: Combine 2 scarabs of each mechanic into 1, so there's only 3 max per mechanic. This gives increased value to the scarabs that drop, and you can balance them by being slightly rarer. I'll use delirium scarabs as example since they're mostly trash. Here, we combine two, into 1 ![]() both have the same limit of 1, but instead of eating up 2 slots in the map device, it's just one. here's another ![]() both with a limit of 2, combined. you can reduce it to 1 if you think the effect is too powerful. with this, there's now 3 deli scarabs total, with increased efficacy. This means less scarabs to inventory manage, and more playable space in the map device to maybe add other mechanics or notable scarabs to get more value from your farms And, with only 3 of each, you have more ui space for the scarab tab to either increase the size of the slots or increase the tiny ass icons that you can barely see if you have old eyes. ![]() So yah, that's my suggestion. I just think there's too many damn types of scarabs, and most don't have any value, and the ones that do don't even belong to specific league mechanics. so please, please PLEASE rethink the scarabs for next league. there should be 1 that drops commonly, the league enabling one, and then a middle rare drop, and a super rare drop that amplifies the strategy even more. simple, effective, more value, less bloat. Currently there's OVER 100 DIFFERENT TYPES OF SCARABS! Thats just too much GGG.... Last bumped on May 10, 2024, 4:13:15 AM
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No I like them.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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I don't feel as though this made things less complicated =X
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I'd love to see the usage statistics on scarabs, I think this would help with the discussion. What scarabs aren't being used, and why?
I like the idea of combining, It's the same recommendation I'd give to necropolis corpses but that's a conversation for another topic. More features in one increases the value, which should obviously increase the rarity but then the player get's more excitement from the scarab when it drops or is purchased. The scarab menu is less packed. I appreciate this system gives access to the previous sextant feature which not everyone was engaging with. But I will say, this sytem does punish people who don't have their 5th map slot unlocked. So if you can't do t17 content, just once, you're running 3x scarab + map which is essentially a defecit to the rest of the community running 4x scarab + map. |
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scarabs are bloat - true, but the true problem with them is different and it goes like this:
league content is (mostly) pointless to interact with UNLESS invested into. note: pointless. not 'less rewarding' but 'completely unrewarding' this makes scarab investment MANDATORY to even touch the league. how many of these mandatory scarabs is there, does not make a difference. players are going to use ONLY the strongest ones due to how weak the 'base' value is. without using the strongest ones - there is no point in investing anything at all. so if the strongest scarabs are very rare, the common ones will rot unused as there is sense in using them alone. until GGG gets rid of 'all or nothing' content approach - problem shall remain. i would gladly add '+1 breach' scarab to spice things up (not to make huge money, just to spice the gameplay) - but.. why? breach with no investment spawns 15 mobs, there is no point in even approaching it |
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I miss Zana.
Used to open a map. Do two league mechanics. Find Zana, open another map do two more league mechanics, one of which opens into abyssal depths go down kill the boss. Come out kill the map boss then go back to Zana and finish the original map. Those were some fun treks. "Never trust floating women." -Officer Kirac
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" And experiencing 2 to 3 crashes during that process. No THX i prefer current state. But i do miss Zana. |
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" Played a long time and client crashes never stood out as an issue for me. Server crashes have for some leagues. It's all about the dynamics of adventure. The large point of an ARPG is the dynamic level and enemy designs creating slightly new adventurers every time you play them. Not spamming the shortest map possible, never caring what enemies you're fighting. ARPGs as a genre have fallen very far since everyone wants to copy Diablo 2 which wasn't close to perfect by any means. If I did another Mephisto and Baal run I'd jump off my roof. I get if a player wants to target certain content over others but we don't need items for that. "Never trust floating women." -Officer Kirac
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It does feel like there's too many, both in terms of clicks and the awfully teensy unreadable tab. Ctrl+F every time. They also look remarkably similar so I've no idea what's what at a glance in the inventory full of scarabs. I ended up blocking half of them on the atlas passive tree and loot filtering most of the rest.
If combining them is too powerful in isolation, there could be conditional bonuses based on the number of related scarabs you've added to the map device. But that might be needlessly complicated. Though I realise I'm typing that into a Path of Exile feedback thread. I miss Zana. Kirac is fine and all, but it ain't the same. |
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" For you. For me that time was very crashy and unstable. It was expected after two or three instances. And i had to consider it all the time. Thats your ideas about arpgs but its not univerally truth. I think PoE never was in better condidtion. But there are many player experiencing many technical problems. Its just their turn i guess. |
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