T1 life modifier (+126 HP) results in -25instead of providing it

TL;DR: Wearing this armor provides -8 maximum life instead of +126.

BUG Report reference number: 1930526766

I crafted an armor using the necropolis mechanic, invested in changing my build to accomodate it and found it to be removing life instead of giving.
The only unusual thing I used in crafting was 2 coffins that gave chance of item being haunted.

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Item Class: Body Armours
Rarity: Rare
Behemoth Curtain
Saintly Chainmail
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Quality: +30% (augmented)
Armour: 546 (augmented)
Energy Shield: 169 (augmented)
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Requirements:
Level: 70
Str: 99
Int: 115
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Sockets: R B-B-B-B-B
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Item Level: 86
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+5% to all Elemental Resistances (implicit)
23% increased Cold Damage (implicit)
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+55 to Intelligence
+29 to maximum Energy Shield
+126 to maximum Life
+96 to maximum Mana
+44% to Cold Resistance
+32% to Chaos Resistance
Searing Exarch Item
Eater of Worlds Item


I crafted an armor using the necropolis mechanic, invested in changing my build to accomodate it and found it to be removing life instead of giving.
The only unusual thing I used in crafting was 2 coffins that gave chance of item being haunted.
Last bumped on Apr 18, 2024, 8:38:02 PM
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HatsuraXY wrote:
TL;DR: Wearing this armor provides -8 maximum life instead of +126.

Equipping armour with a life modifier and losing the effect of the Life Mastery "15% increased Maximum Life if there are no Life Modifiers on Equipped Body Armour" is a thing that can happen.

That mastery will be active even if you are not wearing any body armour at all. It is only inactive while wearing body armour with a life modifier.
You are right. I had it on me for so long that i forgot about it. Thank you, Jadian!

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