T17 maps are too easy now, but also the gambling sucks
The new changes to T17 maps did make them easy, but also too easy. Similarly, they always have been and always are a gamble with chaos orbs. This isn't difficult, rather, it is just a matter of how many chaos orbs until you roll one you can easily defeat.
Gonna get downvoted for saying it, but you need to increase the difficulty but remove the awful and troll mods that brick builds from even trying them. Some of examples of why they are too easy, but also trolling some times: - The damage requirement is obsurdly low. Me, with 5 million minion dps (so realistically a lot lower) can defeat these bosses with 6 portals. I would of expected the requirement to be 10 or even 15m. - The difference in a map having physical as extra damage is the difference in using 6 portals or using none. - Union of souls is just stupid, it can cause detonate dead to 1 shot your entire minion army including Animate Guardian. - Monsters removing 10% of life on hit is trolling - There are plenty more examples of what mods need to be tuned, but the bottom line is my build isn't that ground breaking and can handle these maps way earlier in progression than it should be. The reality is t17 are a new challenge, and they should remain that way. Now however, they are only a challenge if you either a) roll terrible map mods, or b) juice them with delirium, ghosts, etc. Last edited by Ayxera#7142 on Apr 16, 2024, 4:57:21 AM Last bumped on Apr 16, 2024, 6:15:37 AM
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They need too buff the bosses they die in like 2 hits
OMEGALUL Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" facts |
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