All problems and strategies this and previous league were caused by Magic Find - time to remove it

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Kiss_Me_Quick wrote:
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jsuslak313 wrote:

No....these numbers are not even close to "real", guaranteed, averages, or anything of the sort. You made them up, plain and simple. You pulled them out of the same misinformed and misunderstood "I hate mf, it needs to go!" baseline argument.


https://www.youtube.com/watch?v=gtkfl8IBr-k

Just a random 80 quant 211 rarity build from first Google result, not bis rolled.

You don't have to delete items after using them by the way. You can just sell them.


Again.....do you even KNOW what you just linked. How does it help your argument? What exactly are you showing me? A random video of a random mf character...

No answers to any of my questions. No answers to anything. And you don't even provide a COMPARISON to the video! Just an "omg look at this, mf is CRAZY!", with a video that doesn't even show that!!

At the VERY LEAST....link a video of the SAME character, doing the SAME content, this time with no mf gear on. Then we might actually have a conversation.

The only thing you accomplished with that link is yet again dig yourself deeper into a hole of absolutely no foundation for this argument to stand upon.

1) OP states "ALL problems" are because of mf: provides no evidence and ignores all the evidence to the contrary

2) OP states "easily get 10x loot with a solo mf build": functionally and mathematically impossible. OP THEN adjusts his statement to read "2x loot, 6x uniques, 5x profit", switching interchangeably from GUARANTEED to average. No evidence, just some random numbers pulled out of thin air.

3) OP posts a random video of a random mf run, with no context whatsoever. Uh....okay. Hey look, someone is playing the game with mf! Yes....we know that mf exists, thanks for that.


Where is this "conversation" we are supposed to be having? So far, exactly NOTHING has been said about mf that was a) true and b) defended.
Last edited by jsuslak313#7615 on Apr 16, 2024, 8:30:08 PM
I think it also bears reminding because this has already come up in this thread:

Item Rarity has NO EFFECT on currency. It did for a short time with the short-lived AN lootsplosions, which has since been fixed.

We do not know how %rarity actually effects rolls but it almost certainly isn't a direct multiplier.

400% rarity does NOT mean 4x more uniques, and it means NOTHING for raw currency drops.

100% quantity (really really hard to get btw) means twice as many drops. 2x multi. NOT 10x, NOT 100x, not anything crazy. 2x. 2 x .0000001% is still only .000000002% GOOD loot.

Mathematically, mf itself is NOT the issue here. Quantity is a bigger issue, but still not "all problems caused by mf" big. The REAL problems are the things being completely ignored in favor of the easier-to-see specter of mf gear = bad.

Additionally, via math, if mf acted as a multiplier AFTER everything is being taken into account, that might mean someone running content that spits out 20x items is now getting 40x items. On paper, that means mf is giving 20x items...if you compare it INCORRECTLY to a random person's BASE drops. But FUNCTIONALLY as compared to that same mf player without it, it is still only doubling what is already being provided. The "problem" is actually the fact that the player doing xyz content is already getting exponentially and drastically multiplied loot when compared to the "average" joe. It's not the mf doing the base exponential growth. Or at the very least, it is probably the LEAST valuable contributor to the "issues" being described.

This isn't even some foreign, made up, mystery of PoE. This was literally and directly told to all of us by the devs prior to their blanket loot nerf. They SAID due to mechanic stacking, monsters would end up with BASE multipliers in the 10s and 100s of times loot. The smart players that figured this out and leveraged it were ALREADY getting 100s of times more loot than anyone else. Mf never really played a role in the inequality.

You simply cannot take mf, combined with everything else, compare it to base game drops, and scream that mf is the problem. There is so much else that is exponentially increasing the problem and none of that stuff goes away with the removal of mf.
Last edited by jsuslak313#7615 on Apr 16, 2024, 9:00:57 PM
"
jsuslak313 wrote:

You simply cannot take mf, combined with everything else, compare it to base game drops, and scream that mf is the problem. There is so much else that is exponentially increasing the problem and none of that stuff goes away with the removal of mf.


You can because of information we have from last league. Compare waggle vs goratha, waggle built the strongest character he could and farmed juiced jungle valleys, goratha instead farmed lower easier content with abyss and mf gear.

Guess which person was getting way more (by a magnitude of insane levels) of divines, drops, ect?

The person with a win stat on gear, aka mf stats.

The difference is if you have mechanics that stack to give you multipliers of loot and you want to reward players for doing more difficult content, that part is great. When players take advantage of said mechanics and apply their own personal multiplier with the gear they are wearing at the time it creates a descrepency that means in many cases its more rewarding to do lower content (but still high enough) and stack as many of the multipliers on the area as possible as well as the gear.


T17 maps might have been an answer to this, but its not perfect and far from rewarding enough outside of cheese mfing. IMO these zones should be affected by no player quant and allow people to just tackle it with strong characters. And the thing is with the way currency works in the game, you can buy whatever drops are restricted with all the extra currency you are making. Meaning in most cases its better to do the safer content with the MF gear.


Juiced content should be the "new" mf, players should be rewarded for doing harder content, not for having a stats on gear that create a "win" scenario. If you don't believe that is an issue then you arent seeing the problem.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
+1 (and give us auction)
"
jsuslak313 wrote:
I think it also bears reminding because this has already come up in this thread:

Item Rarity has NO EFFECT on currency. It did for a short time with the short-lived AN lootsplosions, which has since been fixed.

We do not know how %rarity actually effects rolls but it almost certainly isn't a direct multiplier.

400% rarity does NOT mean 4x more uniques, and it means NOTHING for raw currency drops.

100% quantity (really really hard to get btw) means twice as many drops. 2x multi. NOT 10x, NOT 100x, not anything crazy. 2x. 2 x .0000001% is still only .000000002% GOOD loot.

Mathematically, mf itself is NOT the issue here. Quantity is a bigger issue, but still not "all problems caused by mf" big. The REAL problems are the things being completely ignored in favor of the easier-to-see specter of mf gear = bad.

Additionally, via math, if mf acted as a multiplier AFTER everything is being taken into account, that might mean someone running content that spits out 20x items is now getting 40x items. On paper, that means mf is giving 20x items...if you compare it INCORRECTLY to a random person's BASE drops. But FUNCTIONALLY as compared to that same mf player without it, it is still only doubling what is already being provided. The "problem" is actually the fact that the player doing xyz content is already getting exponentially and drastically multiplied loot when compared to the "average" joe. It's not the mf doing the base exponential growth. Or at the very least, it is probably the LEAST valuable contributor to the "issues" being described.

This isn't even some foreign, made up, mystery of PoE. This was literally and directly told to all of us by the devs prior to their blanket loot nerf. They SAID due to mechanic stacking, monsters would end up with BASE multipliers in the 10s and 100s of times loot. The smart players that figured this out and leveraged it were ALREADY getting 100s of times more loot than anyone else. Mf never really played a role in the inequality.

You simply cannot take mf, combined with everything else, compare it to base game drops, and scream that mf is the problem. There is so much else that is exponentially increasing the problem and none of that stuff goes away with the removal of mf.


At least some critical thought in this thread.

MF is not a problem whatsoever. Most people here are just circlejerking about something they dont understand but focus on, to vent their frustration.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
"
Reinhart wrote:

At least some critical thought in this thread.

MF is not a problem whatsoever. Most people here are just circlejerking about something they dont understand but focus on, to vent their frustration.


Just because you disagree with a statement doesn't mean there's no critical thinking.

It's okay to think that MFing isn't a problem, it's just my opinion that the most iconic item of the game shouldn't be 15 divines on the 2nd week of the league.

"
goetzjam wrote:


T17 maps might have been an answer to this, but its not perfect and far from rewarding enough outside of cheese mfing. IMO these zones should be affected by no player quant and allow people to just tackle it with strong characters. And the thing is with the way currency works in the game, you can buy whatever drops are restricted with all the extra currency you are making. Meaning in most cases its better to do the safer content with the MF gear.


Juiced content should be the "new" mf, players should be rewarded for doing harder content, not for having a stats on gear that create a "win" scenario. If you don't believe that is an issue then you arent seeing the problem.


Yeah, T17 maps as a concept are great but there's been too much power creep and the inflated quantity and rarity is unnecessary. It could have it's own niche without it and not make T15/16 maps useless in comparison.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
I am just going to say that if you remove MF the game would likely die really fast. Not only does a massive source of new players come from streamers who do indeed magic find at the beginning of the league, but also there would be a significantly reduced supply of build enabling uniques and currency on the market.
Last edited by Ayxera#7142 on Apr 17, 2024, 2:00:08 AM
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Ayxera wrote:
I am just going to say that if you remove MF the game would likely die really fast. Not only does a massive source of new players come from streamers who do indeed magic find at the beginning of the league, but also there would be a significantly reduced supply of build enabling uniques and currency on the market.


You assume that they would just remove and not buff to compensate, no one is asking for that.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Ayxera wrote:
I am just going to say that if you remove MF the game would likely die really fast. Not only does a massive source of new players come from streamers who do indeed magic find at the beginning of the league, but also there would be a significantly reduced supply of build enabling uniques and currency on the market.


Nah, 99.9% of the uniques are filtered. The items that the new players buy are not the same what MFers pick up. I think the game would be better if Headhunter did not drop every second map for one group of players, while the other group will never see one in 1,000 hours.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Apr 17, 2024, 2:22:24 AM
As others have said OP, you are pointing your finger at the wrong thing. MF by itself is not really the issue.

Its unintended league mechanics and their interactions, that exponentially, to an out of control manner, increase drops that were abused early.

Unique prices this league had 0 to do with MF and 100% to do with the abusable mechanics. Ie: Seer farming, Rouge exiles/Beyond. This is how people got early, massive amounts of uniques, peoples clients were freezing because of the amount of mobs on screen, Ben even lost a character due to this. As well as fishing for divines influencing prices on everything else.

Additionally the added Valdo's maps now guarantee a drop, so that effects these t0 prices as well. As well as card farms, and their specific map drop, being a way that even SSF players can target farm mage blood now, this has only becoming more common within the last 2-3 leagues now. With the completion card scarab, this has only gotten easier as well.

Last league the issue was +projectiles and whisps effecting the abyss spires to shoot out multiple sink holes and make way too many rares mobs. And GGG just never acted on it all league. This was compounded on the mechanic scaling rarity, currency, and item quantity.


Both this league and the previous highlight what the issue is. Its unintended mechanics that lead to out of control loot.
Mash the clean

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