melee totem suggestions
First apologize for my poor english
I really like poe and melee/self cast Melee is viable But in uber fight, if a traditional hit based melee build's dps is 30m, it's almost equal(or less) to a 10m dps brand/coc/cwc/cwdt/dot/minion build(mathil also said "I need to triple my damage to feel good in uber fight" in his some melee build video) In the meanwhile, melee build take great risks because of close range to boss I remember when chris were asked in interview about "melee weakness", he answered "no number change, but will have mechanic change"(not original words but same meaning) recent patch already did something to raise melee up time: totem mastery totem buff linger for 3 seconds mark on hit mark last forever autommation call to Arms I appreciate these changes, but I feel it's still not enough after play some traditional close range melee build in uber fight, the up time is still not good: I stay away from boss I move to dodge uber boss's fight Here is a chance, I leap slam/shield charge to boss Take a small step to a relative safe position Summon my totems, warchief and protector Do damage Boss blink away Loop But to be honest, we can do nothing about most steps above, because it's natural, it's just how melee build play. Except "summon my totems" So can we do more QOL in this part? My suggestions are radical, just let melee get rid of totems. Crit build fit assassian'mark but sniper's mark is also good, it depends. Cold hit spell build, occultist, good choice, but rage berseker(new helmet) is not bad too. We can play melee build in many ways, there are no reason every melee build should bind to one or both ancestral totems. So let the totems not giving buffs anymore, buffs are just added to melee gems(number change), but melee build still keep the same dps(no balance issue). Last bumped on Apr 14, 2024, 8:41:02 AM
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