T17 Maps Still Bad
They're too rippy and you have to throw chaos into them just so you get map mods that don't completely brick your build. You have to do this so you are able to merely exist in the map in the first place. Can't regen energy shield, life, or mana? That's unplayable. White and blue mobs have union of souls? Unplayable, they'll have more HP than the boss after a few packs. Marked for death? Deal no damage for 4 seconds every 10 seconds? Why are those mods even in the game other than to troll the players because GGG has no clue how to design skillful challenge and just smother content that's meant to be hard with mismatching idiotic multipliers and debuffs?
The maps don't drop often enough anyway which encourages you to buy them, but its not smart to do that because I haven't even profited off any of the ones I've ran. Fix. This. Nonsense. This content is still utterly failing at being a stepping stone from T16's. I can sprint through a 16 buttblasting everything that moves with no fear. The boss can barely harm me unless I get purposely hit by everything. I'm getting full ripped in 17's. I die if the boss scratches my pinky toe. And all every boss in 17's does is mindlessly spam projectiles and aoe attacks that take up most of the screen with very little mechanical nuance to the fight. You just hope you have a flame dash charge off cooldown and hope the incessant projectile volleys are done for the moment by the time you reach your destination. While squinting at the screen because the dark green boss on a dark green floor is shooting dark green projectiles at me that nearly kill me if they touch me. This content is a supremely unfun experience and so far all I have to show for it is a hundred or so chaos and several hours of XP down the drain. I've dropped exactly one T17 so far this league and the rest I bought myself. If it ever happens again I'm just selling it. What a disappointingly low quality addition to the game. Last bumped on Apr 13, 2024, 12:50:20 AM
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