Atlas passive delve nodes hurt delvers

Previously, the atlas passive tree offered basically no benefit while delving. That's fine. The atlas passives are intended for in-map boosts. With the ability to spawn Niko at no cost and gain azurite from sulphite with minimal point investment, the price of 1 socket resonators has been reduced by between 1/2 to 2/3. Resonators were the passive income that smoothed out the income curve from the big wins like auls and the rare fossils.

We were already living in a world where the basic fossils were most easily obtained outside of delve. Now the resonators are being hit as well. I hope GGG really takes a pass at the delve nodes for next league and asks themselves if the perks help or hurt delvers. It's not a great state of affairs when you can eliminate delve entirely from the passive tree and buff delve by doing so. At the very least, the azurite chance from sulphite veins and chests needs to go away. It's fine if people use it to get the zoomer buffs from the sulphite nodes, but it shouldn't be a mechanic to bypass the content itself.
Last bumped on Apr 6, 2024, 6:26:12 PM
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didn't hurt in any of the previous leagues and it doesn't really hurt this league either.
Going into delve gives you the most azurite after all and most people who don't delve don't even bother to spec into any delve nodes at all.

Things are a lot cheaper this league cause of the powerful league mechanic as crafting source for lots of different basic items and a lower demand for all the other crafting items.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Apr 6, 2024, 4:29:06 PM
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TheShabz wrote:
Previously, the atlas passive tree offered basically no benefit while delving. That's fine. The atlas passives are intended for in-map boosts.


Then why ... even include this.

It still is the case, all map related. Been that way... forever.

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TheShabz wrote:

the price of 1 socket resonators has been reduced by between 1/2 to 2/3. Resonators were the passive income that smoothed out the income curve from the big wins like auls and the rare fossils.


I hope this isn't a comparison from affliction. That league all delve items were cracked. We are talking about a league where it was 50 chaos per perfect fossil in bulk. It was stupid expensive for anything crafting from delve during affliction.


This league takes a top spot at a good crafting league. Probably why fossil crafting isn't as valuable.

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TheShabz wrote:

We were already living in a world where the basic fossils were most easily obtained outside of delve.


Im sorry but this is a massive knowledge/skill/depth gap or a combination of all of these on understanding delve. This is not the case.

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TheShabz wrote:

I hope GGG really takes a pass at the delve nodes for next league and asks themselves if the perks help or hurt delvers. It's not a great state of affairs when you can eliminate delve entirely from the passive tree and buff delve by doing so.


??? What double sulphite node + map completion node is huge for delve. Farming this mechanic also involves taking packed. Which makes map clear insanely fast.


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TheShabz wrote:

At the very least, the azurite chance from sulphite veins and chests needs to go away.


-1. This is just an extra RNG buff you want taken away.



This post seems to have a very ... rudimentary understanding of delve with the assertions on how useful the atlas passive's are, as well as saying deleting them will change nothing. There are plenty of guides out there if you need help with delve. April 1st was 5 days ago.
Mash the clean
Relative crafting from the current league mechanic is a fair point. However, even conceding that there are totally zero economic effects from previous leagues to this league, it still stands that the nodes add very little value to people doing delve.

I disagree that people aren't specing into the delve nodes, or at least weren't the first week. Farming strategies that don't have much passive pressure can easily take advantage of the max res and speed boost from the sulphite nodes by having niko in like half their maps.

What's most frustrating (relatively speaking of course) isn't even that people not doing delve are benefiting, but people DOING delve aren't even really investing in the nodes because they don't really help. A 150% sulphite scarab alone is better than the whole atlas passive. Of course, they're not mutually exclusive, but it really needs a rework.
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Pashid wrote:

Going into delve gives you the most azurite after all and most people who don't delve don't even bother to spec into any delve nodes at all.


This is factually wrong this league. Allflame of sulphite in map can get way way over 65000 sulphite in a single map, which translates into 6500+ azurite a single map via atlas nodes. Only 4 socket resonators have somewhat a value. I personally run ritual and delve as my atlas(bored of usual stuff) and even the mobs that reappear in ritual circles yield the sulphite and azurite again.

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