Drop rates, basic mob pack size, what happend, lake of kalandra 2.0?

hello everyone, wanted speek about drop rates after 3.24 patch

P.S. I didn't play affliction league and my feels isn't cause of tons drops divines and mirrors from last league

So, i am playing legacy mf std most time and right now i am looking at interesting moment, maps have 200+ IQ, i have 210+IQ, i am using dirrent combo of mechanics from atlas like beyond+legion or abys+breach, tryig use all point for one mechanic

all result of my tries = i see a lot of usless scarabs and 2-4 chaos orb from map, or 1-2 vaal orb with 2-3 chisel for example, so yea, i have nearly min maxed IQ , full atlas, build for 20+ mirrors and looting 3c from map? xddddd

that all feels like drop rates was divide x8-10, for example if chaos orb was 2,5% (just example, not true info cuase noone know real drop rates) drop chance, now it's 0.25%. I am running map with any mechanics , atlases and i killink 2-4k mobs if look at incubators, i am running in map some time and DIDN'T SEE ANY MOBS.
Feels like i am on 2016. legua like cadiro or essense (patch 2.1-2.3 like here), and i ahve no drop, absolutly, ex costs 80c, mirror 150 ex, chaos drop mob = win, 6l=endgame version buil
but one moment, mirror cost now 1075d, 1d=290c, and what should i do, ggg? running chaos recepties? if ggg wanna online and size of its project like in 2016, sounds like good way to kill it wht your ,,philosophy,,

nothing will change in next weeks, so i quess should to delete game for that patck, for real

(P.S.S there was patch before 3.24, in end oof 3.23, here was rly cool imrpovment of performace, i rly seen it in mapping, thanks here and respect)
Last bumped on Mar 31, 2024, 7:35:52 AM
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