In the Necropolis expansion, we've introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.
Below are all the new and changed gems in Path of Exile: Necropolis. We can't wait to see what you come up with!
Modified- New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value
- Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value
Show DifferencesHide DifferencesModified- New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value
- Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value
Show DifferencesHide DifferencesModified- New: Cost 46 Life
- Old: Cost 40 Life
- New: Cast Time 0.80 sec
- Old: Cast Time 0.70 sec
- New: Effectiveness of Added Damage 60%
- Old: Effectiveness of Added Damage 55%
- New: Deals 268 to 401 Physical Damage
- Old: Deals 239 to 357 Physical Damage
- New: Deals 1256.1 Base Physical Damage per second
- Old: Deals 1121 Base Physical Damage per second
- New: Base duration is 4.00 seconds
- Old: Base duration is 3.50 seconds
- New: Chains +10 Times
- Old: Chains +21 Times
Show DifferencesHide DifferencesRemoved- You cannot use this Attack directly
Removed- Deals up to 10% more Damage with Hits to closer targets
Modified- New: 8 to 12 Added Fire Damage per 15 Armour on Shield
- Old: 7 to 9 Added Fire Damage per 15 Armour on Shield
- New: Central wave has 128% more Area of Effect
- Old: Central wave has 88% more Area of Effect
Show DifferencesHide DifferencesModified- New: Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you
- Old: Golems grant 10% of Melee Damage is taken from your Stone Golems' Life before you
Show DifferencesHide DifferencesRemoved- You cannot use this Attack directly
Modified- New: Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage
- Old: Deals Added Spell Damage equal to 580% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage
Show DifferencesHide DifferencesModified- New: Attack Damage 180% of base
- Old: Attack Damage 140% of base
- New: Effectiveness of Added Damage 180%
- Old: Effectiveness of Added Damage 140%
Show DifferencesHide DifferencesModified- New: Effectiveness of Added Damage 200%
- Old: Effectiveness of Added Damage 160%
- New: Deals 902 to 1353 Physical Damage
- Old: Deals 722 to 1083 Physical Damage
Show DifferencesHide DifferencesModified- New: Effectiveness of Added Damage 140%
- Old: Effectiveness of Added Damage 120%
- New: Deals 635 to 952 Physical Damage
- Old: Deals 568 to 851 Physical Damage
- New: Base secondary radius is 3 metres
- Old: Base secondary radius is 3.6 metres
- New: Base smaller explosion radius is 1.3 metres
- Old: Base smaller explosion radius is 1.9 metres
Show DifferencesHide DifferencesModified- New: Arrows Damage final target 5 additional times after sticking in
- Old: Arrows Damage final target 4 additional times after sticking in
Show DifferencesHide DifferencesModified- New: Attack Damage 49% of base
- Old: Attack Damage 45% of base
- New: Effectiveness of Added Damage 49%
- Old: Effectiveness of Added Damage 45%
Show DifferencesHide DifferencesRemoved- You cannot use this Attack directly
Modified- New: Cursed enemies take 34% increased Damage from Projectile Hits
- Old: Cursed enemies take 40% increased Damage from Projectile Hits
- New: Projectiles which Hit Cursed Enemies Split towards 2 additional targets
- Old: Projectiles which Hit Cursed Enemies Split towards 4 additional targets
Show DifferencesHide DifferencesModified- New: Attack Damage 280% of base
- Old: Attack Damage 240% of base
- New: Effectiveness of Added Damage 280%
- Old: Effectiveness of Added Damage 240%
Show DifferencesHide DifferencesAdded- Enemies in range are Hindered
Added- Attack Speed 80% of base
- 40% increased Projectile Speed
Modified- New: Cost 12 Mana
- Old: Cost 10 Mana
- New: Fires 3 secondary Projectiles
- Old: Fires 4 secondary Projectiles
Show DifferencesHide DifferencesNew: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems. Old: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo. Show DifferencesHide DifferencesModified- New: 20% less Area of Effect
- Old: 30% less Area of Effect
- New: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first
- Old: Burst deals 100% more Damage with Hits per Stage after the first Burst deals 60% more Damage with Ailments per Stage after the first
Show DifferencesHide DifferencesModified- New: Deals 3287.2 Base Chaos Damage per second
- Old: Deals 2191.4 Base Chaos Damage per second
- New: Lose Life and Energy Shield equal to 0.3% of Debuff Damage
- Old: Lose Life and Energy Shield equal to 0.2% of Debuff Damage
Show DifferencesHide DifferencesModified- New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted Ignite
- Old: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite
Show DifferencesHide DifferencesAdded- This Spell's Cast Time is added to its Cooldown if Triggered
Modified- New: Effectiveness of Added Damage 200%
- Old: Effectiveness of Added Damage 180%
- New: Deals 916 to 1374 Cold Damage
- Old: Deals 1144 to 1716 Cold Damage
Show DifferencesHide DifferencesAdded- Kinetic Blast creates 5 additional explosions
- Base explosion radius is 1.4 metres
- Base secondary radius is 2 metres
RemovedNew: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. Show DifferencesHide DifferencesRemoved- Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
Modified- New: Attack Damage 70% of base
- Old: Attack Damage 85% of base
- New: Effectiveness of Added Damage 70%
- Old: Effectiveness of Added Damage 85%
- New: Projectile changes direction 3 times
- Old: Projectile changes direction 2 times
Show DifferencesHide DifferencesNew: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached. Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. Show DifferencesHide DifferencesModified- New: Effectiveness of Added Damage 50%
- Old: Effectiveness of Added Damage 65%
- New: Deals 231 to 347 Physical Damage
- Old: Deals 288 to 432 Physical Damage
- New: Activates every 0.75 seconds while Attached
- Old: Activates every 0.6 seconds while Attached
- New: Pulses deal 30% more Damage with Ailments per Energy after the first
- Old: Pulses deal 40% more Damage with Ailments per Energy after the first
- New: Pulses deal 30% more Damage with Hits per Energy after the first
- Old: Pulses deal 60% more Damage with Hits per Energy after the first
Show DifferencesHide DifferencesModified- New: Attack, Projectile, Lightning
- Old: Critical, Attack, Projectile
- New: Deals Added Lightning Damage equal to 27% of maximum Mana
- Old: Deals Added Lightning Damage equal to 20% of maximum Mana
Show DifferencesHide DifferencesModified- New: Effectiveness of Added Damage 190%
- Old: Effectiveness of Added Damage 160%
- New: Deals 104 to 1983 Lightning Damage
- Old: Deals 90 to 1705 Lightning Damage
Show DifferencesHide DifferencesModified- New: Cast Time 0.75 sec
- Old: Cast Time 0.35 sec
- New: Effectiveness of Added Damage 60%
- Old: Effectiveness of Added Damage 85%
- New: Deals 172 to 515 Lightning Damage
- Old: Deals 229 to 686 Lightning Damage
- New: Deals 10% more Damage with Hits against Branded Enemy
- Old: Deals 20% more Damage with Hits against Branded Enemy
Show DifferencesHide DifferencesNew: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions. Old: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions. Show DifferencesHide DifferencesRemoved- You cannot Cast Supported Triggerable Spells directly
Added- Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum Mana
- Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
- Supported Skills deal 10% increased Spell Damage
Removed- Supported Skills have 10% increased Mana Cost
- Supported Skills have 7 to 134 added Lightning Damage
- Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
New: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. Old: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. Show DifferencesHide DifferencesRemoved- You cannot Cast Supported Triggerable Spells directly
Removed- You cannot Cast Supported Triggerable Spells directly
Removed- You cannot Cast Supported Triggerable Spells directly
Removed- You cannot Cast Supported Triggerable Spells directly
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Posted by Community_Teamon Mar 26, 2024, 10:13:26 PMGrinding Gear Games |
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LES GOOOO
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Posted bykaku924#1404on Mar 26, 2024, 10:14:12 PM
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Garf
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Posted byCracktheskye74#1015on Mar 26, 2024, 10:14:29 PM
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Login
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Posted bySarnzzle#1221on Mar 26, 2024, 10:14:54 PM
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NICE GGG
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Posted byDoritoz42#5653on Mar 26, 2024, 10:16:05 PM
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lets go
Last edited by lkenpachi#0186 on Mar 26, 2024, 10:22:21 PM
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Posted bylkenpachi#0186on Mar 26, 2024, 10:16:07 PM
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Garf
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Posted by10sai#0397on Mar 26, 2024, 10:17:21 PM
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pog
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Posted byredslugah#2224on Mar 26, 2024, 10:18:47 PM
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CATW
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Posted byFourkinghell#0881on Mar 26, 2024, 10:21:09 PM
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0% cooldown on 20/20 Automation. Nice!
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Posted byGZ97man#4636on Mar 26, 2024, 10:25:08 PM
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